GetItem() questions
A bump for a previously unanswered questions -
Been experimenting with .GetItem() and noticed some small return problems. For named items, such as Twin Sisters, and all ascended gear etc, it won't display the item name + of the sigil/rune name as expected. Legendary armour works fine, but not legendary weapons.
- Expected example return that does work: berserker's axe of intelligence or soldier's helm of the guardian
- Expected example return that isn't working as desired: wup wup helm (rune not displayed)
Another issue I've come across is secondary sigil won't be displayed, so if a staff has two sigils it will show the first slot but not the second (ex: berserker's staff of strength, instead of berserker's staff of strength and force)
Any suggestions or is this a limitation?
Final question - is there a way to display item stats? Mostly when it comes to items with selectable stats where only returning the name isn't as informative.
Thanks & happy new year
Comments (2)
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reporter The tool-tip on self inspection would show the skin name, not the base item name. In that regard it works perfectly.
I can show an example on some random guard of what I've managed to do and using another program, where I'd like to get to:
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This might be a limitation with the game function. What does the tooltip in-game show as the name?
Not sure about item stats, I haven't found those, yet.