Agent.GetRot()

Issue #6 resolved
Snake Layer created an issue

I just noticed GetRot() doesn't always return correct values. It doesn't work on non-players (at least the ones I've checked), and it usually returns a constant when it's wrong. Is this a bug or does the client not receive this info?

Comments (5)

  1. Snake Layer reporter

    Hairys' commit fixed this. I think he can read minds. His commit came before I opened this issue.

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