Commits

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Author Commit Message Labels Comments Date
Roger Allen
call new scheme "Hutchins".
Branches
ed_hutchins
Roger Allen
remove excess fragment shader code
Branches
ed_hutchins
Roger Allen
Mixture of 2 programs & selecting seems to work! Yay. Now can do both Ed's way and my color lut way.
Branches
ed_hutchins
Roger Allen
snapshot before trying to create a ShaderEnv class to allow for 2 different shaders.
Branches
ed_hutchins
Roger Allen
split off ed's stuff a bit more. finally fixed setting the color menu when first bringing up screen.
Branches
ed_hutchins
Roger Allen
Finally found the missing connection to uniform array. Ed's stuff working. Love the symmetry...not so sure about the colorization stuff. Want to make symmetry control a bit more clear.
Branches
ed_hutchins
Roger Allen
initial code from Ed Hutchins suggested update. Added symmetry option + some colorfulness. Currently just producing black
Branches
ed_hutchins
Roger Allen
merge playing with colors with default
Roger Allen
Added tag tarfile_111219 for changeset 9c9757835498
Branches
playing_with_colors
Roger Allen
added selection menu and different color schemes.
Tags
tarfile_111219
Branches
playing_with_colors
Roger Allen
add some movement. not as meh as before.
Branches
playing_with_colors
Roger Allen
add results of checking perf. here for posterity: // Using OpenGL Driver Monitor on NV GeForce 9400 // SS CLUT // --- ---- // 1x1 0 30Hz // 2x2 0 30 // 2x2 1 30 // 2x2 2 30 *** // 3x3 0 16 // 3x3 1 14 // 3x3 2 16 // 3x3 3 15-16 // // Looks like 2x2 supersampling with CLUT code 2 is probably best.
Branches
playing_with_colors
Roger Allen
some more goofing off. added configurations to test. need FPS counter.
Branches
playing_with_colors
Roger Allen
Boy, using arrays is a PITA in glsl. Much slower than the if/then with constants. Snapshotting, but might revert a bunch of this.
Branches
playing_with_colors
Roger Allen
Using no texture for a 5 color LUT. Seems to work okay.
Branches
playing_with_colors
Roger Allen
update readme
Tags
tarfile_111027
Roger Allen
Added configuration for scale & rate.
Roger Allen
add GPL & README. Adjust name of output to remove redundant "ScreenSaver"
Roger Allen
W00t! Finally got it to work.
Roger Allen
Got shaders compiling, but nothing draws on the screen. Sigh.
Roger Allen
Just checking that it works.
Roger Allen
cleanup
Roger Allen
cleanup
Roger Allen
initial commit. just draws a triangle.