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Roger Allen avatarRoger Allen
Added tag tarfile_120317 for changeset 1b37097e1b8f
Roger Allen avatarRoger Allen
rename tags
Tags
tarfile_120317
Roger Allen avatarRoger Allen
Fix the Hutchins shader to more closely match what Ed actually intended. Finally looked at an image he sent and got it pretty close.
Roger Allen avatarRoger Allen
Added tag 120312.tar.gz for changeset b7946f450f02
Roger Allen avatarRoger Allen
hmm didn't have everything merged...trying.
Tags
tarfile_120312
Roger Allen avatarRoger Allen
Revise README to just point to wiki
Roger Allen avatarRoger Allen
update readme with versions section
Roger Allen avatarRoger Allen
Added tag 111027.tar.gz for changeset cc515b21773a
Roger Allen avatarRoger Allen
merge ed_hutchins branch into default
Roger Allen avatarRoger Allen
call new scheme "Hutchins".
Branches
ed_hutchins
Roger Allen avatarRoger Allen
remove excess fragment shader code
Branches
ed_hutchins
Roger Allen avatarRoger Allen
Mixture of 2 programs & selecting seems to work! Yay. Now can do both Ed's way and my color lut way.
Branches
ed_hutchins
Roger Allen avatarRoger Allen
snapshot before trying to create a ShaderEnv class to allow for 2 different shaders.
Branches
ed_hutchins
Roger Allen avatarRoger Allen
split off ed's stuff a bit more.
Branches
ed_hutchins
Roger Allen avatarRoger Allen
Finally found the missing connection to uniform array. Ed's stuff working. Love the symmetry...not so sure about the colorization stuff. Want to make symmetry control a bit more clear.
Branches
ed_hutchins
Roger Allen avatarRoger Allen
initial code from Ed Hutchins suggested update. Added symmetry option + some colorfulness. Currently just producing black
Branches
ed_hutchins
Roger Allen avatarRoger Allen
merge playing with colors with default
Roger Allen avatarRoger Allen
Added tag tarfile_111219 for changeset 9c9757835498
Branches
playing_with_colors
Roger Allen avatarRoger Allen
added selection menu and different color schemes.
Tags
tarfile_111219
Branches
playing_with_colors
Roger Allen avatarRoger Allen
add some movement. not as meh as before.
Branches
playing_with_colors
Roger Allen avatarRoger Allen
add results of checking perf. here for posterity:
Branches
playing_with_colors
Roger Allen avatarRoger Allen
some more goofing off. added configurations to test. need FPS counter.
Branches
playing_with_colors
Roger Allen avatarRoger Allen
Boy, using arrays is a PITA in glsl. Much slower than the if/then with constants.
Branches
playing_with_colors
Roger Allen avatarRoger Allen
Using no texture for a 5 color LUT. Seems to work okay.
Branches
playing_with_colors
Roger Allen avatarRoger Allen
update readme
Tags
tarfile_111027
Roger Allen avatarRoger Allen
Added configuration for scale & rate.
Roger Allen avatarRoger Allen
add GPL & README. Adjust name of output to remove redundant "ScreenSaver"
Roger Allen avatarRoger Allen
W00t! Finally got it to work.
Roger Allen avatarRoger Allen
Got shaders compiling, but nothing draws on the screen. Sigh.
Roger Allen avatarRoger Allen
Just checking that it works.
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