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Author Commit Message Labels Comments Date
jmartrican
- Fixed jittery vector enemy
zonski
Changed animated text nodes to use Text instead of Label - gives better visual experience.
zonski
Dropped out 'simple' sub-package
zonski
Megred in Jose's path routing and made some minor changes to it.
Jose Martinez
- Moved Path from LevelPanel variable to a wave variable. So LevelPanel no longer hold an instance to Path. - LevelPanel gets Wave's from setter instead of constructor. - Path is still created in FirstLevel but is passed to Wave along with the path distance. - Wave sets the Path and path distance onto the Enemy - Enemy uses speed variable and path distance to figure out what the duration of the PathTransition should be. - Enemy moves itsself along its Path in the pulse method using PathTransition's in…
zonski
Added Level choosing logic.
Richard Bair
Renamed LevelPanel to Level. Added some stuff to hgignore (stuff idea is generating).
Richard Bair
Added implementation of MorphingPath. This is another approach to doing Path-based shape morphing. Not sure which we want to use (MorphingPath or MorphTransition) but I figured we'd add it and see how it goes. Guts of this class originally written by Jim Graham, I'm releasing these as sample code under BSD.
zonski
Merged in zonski/fx-games (pull request #4: GamePulse logic and related changes, plus basic Tower Placement, plus Screen flow)
zonski
Added some screen flows to start the game.
zonski
Added some screen flows to start the game.
zonski
Added basic Tower placement
zonski
Added Projectiles
zonski
Moved to a GamePulse style animation.
zonski
Merged main branch changes into this fork and added GamePulseListener
zonski
Reset to Richard's latest code - back to scratch.
zonski
Added TowerFactory cursor so you can see what you're placing
zonski
Added credit handling - can only buy tower if you have enough credit.
zonski
Removed unused Constants file
zonski
Basic game functionality added.
zonski
Basic game functionality added.
jmartrican
- Added MorphTransition, used to merge from one path to another - Added VectorEnemy which is just a simple enemy that uses some vector graphics - Added some VectorEnemies to FirstLevel
jmartrican
- Added AnimatedImageNode - Added SpriteEnemy to test out AnimatedImageNode - Added images of space jet - Changed PathTransition in LevelPanel to be orthagonal to tangent - Added some SpriteEnemy's to FirstLevel
zonski
Removing IDE specific project files.
zonski
Removed IDE specific files - using the POM as the single source of truth. Other IDE specific files should be local only.
zonski
Removed unused constants file
Richard Bair
Rewriting for fun and profit. Mostly just learning the space and trying a few things out.
rbair
Updated stylesheet to not use a border (created a 1 pixel bit of noise on the top, right, and bottom). On Latest JavaFX 8 builds we get a funny gradient as a consequence, however I'm fixing this bug! Ru n with -Dprism.disableRegionCaching=true as a workaround.
rbair
Added hg ignore file to ignore the maven build artifacts. Added IDEA project files. Removed commented code and added some comments.
jmartrican
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