1. Richard Bair
  2. fx-games

Commits

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Author Commit Message Date Builds
Jose Martinez
- Added factories for BadGuy and Levels - Added concept of waves with various classes to support this - Added Cell class... so far only being utilized for cleating EnemyPaths - Added EnemyPaths, which are made out of Cells - Added the Grid class, but did not finish it and it is not being used yet.
Jose Martinez
[no commit message]
Jose Martinez
[no commit message]
Jose Martinez
[no commit message]
zonski
Testing Mecurial from NetBeans - no real change
zonski
Missed a setVisible(false)
zonski
Added a lot of UI stuff, refactored the Level/Game relationship and implemented a base timeline concept to allow for pausing, etc.
zonski
Very raw first example to get us started. Some BadGuys moving across a Level.
zonski
Testing Mecurial from IntelliJ
zonski
Testing Mecurial integration from Eclipse
zonski
Testing Mecurial from NetBeans - no real change
zonski
Added finalName to pom to simplify output JAR name. Added launch back in, must have deleted it by accident.
zonski
Fixed typo in the POM file
zon...@latitude
Added skeleton project as a starting point.
rbair
Adding README
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