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FSharp Sokoban

This is a little implementation of a Sokoban game made during a coding dojo.

I tried with a 100% immutable model to check if performances are acceptable.

I didn't have time to create a good tiles manager with scrolling, so it scale the map to the screen.

Immutable list seems to cause GC collects pausing the game during few milliseconds :(

2015-09-27.jpg

2015-09-27_2.jpg