DCTL: Draughts and Checkers Template Library
- DISCLAIMER: This library is currently in a pre-alpha stage. All code is subject to change without prior notice.
Draughts is a family of related board games played in many regions across the world. There are many country-specific game rules such as International/Brazilian/Canadian, American/English, Russian, Italian, Spanish/Portugese, Czech, Thai, and Frisian draughts. Draughts is played on checkered boards of dimensions 8x8, 10x10 and 12x12. The common game objective is "the first player to have no moves left, loses". A less common variation is so-called misère play ("first to have no moves left, wins"), also known as "suicide", "giveaway", or "qui-perd-gagné". Many draughts variants have an official governing body, such as the Fédération Mondiale du Jeu de Dames (FMJD, World Draughts Federation).
The DCTL supports all above mentioned draughts variants with official rules, on all board sizes up to 18x18. Most existing draughts variants have a high percentage of draws when played between experienced players. Historically, many small tweaks to the game rules have been proposed. Even former world champions such as Herman Hoogland proposed new variants. The DCTL supports some of these variants. In particular, the recently proposed Killer Draughts is actively supported.
The DCTL provides a series of C++ templates to define the board geometry and game rules of draughts variants. With these templates, one can read and write draughts positions from so-called FEN strings using Portable Draughts Notation. Once a position variable has been initialized with such a FEN string, the DCTL provides further templates to analyze them using a search algorithm, which is supported by a typical board game engine infrastructure of e.g. a move generator, evaluation function and hash table.
- TIP: Consult the test-suite sources (under the
dctl/testdirectory) for concrete usage examples.
The DCTL does not yet provide a fully functioning game engine that can be plugged into a GUI. It is currently not possible to play a game against a program based on the DCTL. Functionality being planned includes:
- a generic engine class template
- support for the Checkerboard GUI
- support for the GUIDE protocol
- support for the DamExchange protocol
- endgame database generation
The DCTL aims to be cross-platform in the near future, but is currently only supported on .deb based 64-bit Linux distributions (Mint, Ubuntu, Debian). The following commands get all the requirements:
# Add Ubuntu toolchain test PPA # https://launchpad.net/~ubuntu-toolchain-r/+archive/ubuntu/test sudo add-apt-repository ppa:ubuntu-toolchain-r/test # Add LLVM repositories and GPG key # http://llvm.org/apt/ sudo add-apt-repository "deb http://llvm.org/apt/trusty/ llvm-toolchain-trusty main" sudo add-apt-repository "deb-src http://llvm.org/apt/trusty/ llvm-toolchain-trusty main" sudo add-apt-repository "deb http://llvm.org/apt/trusty/ llvm-toolchain-trusty-3.6 main" sudo add-apt-repository "deb-src http://llvm.org/apt/trusty/ llvm-toolchain-trusty-3.6 main" sudo add-apt-repository "deb http://llvm.org/apt/trusty/ llvm-toolchain-trusty-3.7 main" sudo add-apt-repository "deb-src http://llvm.org/apt/trusty/ llvm-toolchain-trusty-3.7 main" wget -O - http://llvm.org/apt/llvm-snapshot.gpg.key|sudo apt-key add - sudo apt-get update # Install dependencies sudo apt-get install git git-flow mercurial subversion cmake make sudo apt-get install g++-5 libc++abi-dev libboost1.55-all-dev sudo apt-get install clang-3.6 lldb-3.6 sudo apt-get install clang-3.7 lldb-3.7 sudo apt-get install clang-3.8 lldb-3.8 sudo sh ./install_libcxx.sh # Configure compiler to Clang 3.8 sudo update-alternatives --remove-all c++ sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-3.8 10
The DCTL is a modern C++ library that targets the upcoming C++17 Standard. This currently restricts usage of the DCTL to Clang version 3.8 SVN including the latest libc++ Standard Library. Note that g++-5.3.0 and libstdc++ currently have several bugs related to relaxed
constexpr, all of which have been submitted and fixed, but the fixes will appear in g++ 6 (Spring of 2016). Microsoft Visual C++ 2015 is not C++14 feature-complete (it is missing relaxed
constexpr and variable templates) and is not supported.
The DCTL uses several of the popular Boost C++ libraries. Current development takes place with Boost 1.55.0. Boost is a collection of header-only libraries, and you simply have to point your compiler to the Boost include directory. Consult the Boost documentation on how to do this on your system. After that, you can continue to use your regular build process.
The test-suite uses Boost.Test. In order to build and run the test-suite (see below), you need to compile Boost.Test into a dynamic library and point your linker to its location. Consult the Boost documentation on how to do this on your system.
- NOTE: compilation of the Boost libraries is ONLY a requirement for running the test-suite, and NOT for using the DCTL headers with your application.
The test-suite is built using the CMake cross-platform build system. Most Linux development environments can directly access the CMake generated Makefiles. This has been tested with Eclipse-CDT 4.4 and QtCreator 3.0. Instead of
make, it is also possible to use the
ninja build tool through
cmake -GNinja. To generate native build solutions for your own development environment, consult the CMake documentation.
- NOTE: CMake is ONLY a requirement for building the test-suite, and NOT for using the DCTL headers with your application.
Development is being tracked with the Mercurial distributed version control system, the hg flow extension, and the BitBucket hosting service. The default branch is the currently stable version and the commits along this branch are tagged with versions. Development takes place on the develop branch, with features being developed in so-called feature branches.
- NOTE: Mercurial is ONLY a requirement for contributing to the DCTL, and NOT for using the DCTL headers with your application. Downloading and unpacking the latest zipped source archive works equally well.
dctl and the accompanying
xstd repository (containing C++ Standard Library extensions headers) to a directory of your choice
cd ~/projects/ hg clone https://bitbucket.org/rhalbersma/dctl/ hg clone https://bitbucket.org/rhalbersma/xstd/
To make sure that your build environment is compatible with the DCTL requirements, the DCTL comes with an extensive suite of unit tests, placed in the
dctl/test sub-directory. To build and run the test-suite, follow the requirements (in particular: compile Boost), and type
cd ~/projects/dctl/ mkdir build cd build cmake .. make -j10 ctest -j10 -E "walk|search|game|index"
The build will take about half a minute on a 3.2 GHz Intel i7 (and longer for systems with less parallelism). The test-suite itself takes a second to run. Note that the
ctest command excludes all unit tests that do a tree walk or tree search (these tests will take several minutes to hours to run, respectively).
To completely regenerate the test-suite's build solution, simply delete the contents of the entire
build/ directory and rerun the above commands. To skip the
cmake configuration step, and only rebuild and rerun the test-suite, simply type
make clean make -j10 ctest -j10 -E "walk|search|index"
If you do not see any errors, the tests succeeded. Congratulations: your system supports the DCTL, and you are now ready to start coding!
- NOTE: your application is completely independent of the test-suite. Building and running the test-suite is a sufficient but not a necessary step in order to use the DCTL headers with your own application.
Build your application
The DCTL is header-only, which means that you do not have to link your application against a separately compiled library. Furthermore, even though the DCTL is dependent on Boost, you do not have to separately compile Boost yourself, or even
#include any Boost headers. Simply point your compiler to the location of both the DCTL and the Boost headers,
#include the appropriate DCTL header files into your application, and then continue to use your regular build process.
Any feature requests, ideas and contributions are much appreciated! The recommended way to contribute code is through BitBucket pull requests.
Special thanks to Aart Bik, Ed Gilbert, Walter Thoen and Wieger Wesselink for encouragement, testing, and exchange of ideas.
Boost Software License - Version 1.0 - August 17th, 2003 Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license (the "Software") to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following: The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.