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Richard Goedeken committed c8f777c

updated README file

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  *                                                                         * 
  *          Electronic Documentation for Invasion3D OpenGL Game            * 
  *                                                                         * 
- *                              Version 1.0.2                              * 
+ *                              Version 1.0.4                              * 
  *                                                                         * 
- *                              June 8th, 2005                             * 
+ *                            February 11, 2011                            * 
  *                                                                         * 
- *                 Copyright (C) 2005 by Richard Goedeken                  * 
+ *              Copyright (C) 2005,2011 by Richard Goedeken                * 
  *                                                                         * 
  *                                                                         * 
  *                  A product of Fascination Software Co.                  * 
 -----------------------------------------------------------------------------
 Legal Stuff:
 
-This software (Invasion3D OpenGL game Version 1.0.2) is copyrighted software.
-I give you (the LICENSEE) permission to freely copy and distribute this
-software in any manner to anyone (the RECIPIENTS) as long as the following
-two conditions are met:
+This software (Invasion3D OpenGL game Version 1.0.4) is copyrighted software.
 
-A) The LICENSEE may not charge the RECIPIENTS more than US$1.00 over and
-   above the media and duplication costs for copies of this software.
-B) Any copies made by the LICENSEE must retain all of the original files and
-   the original file structure from the ZIP file distributed by Fascination
-   Software. (Invasion3D.zip, Invasion3D-Setup.zip, or Invasion3D.tar.gz)
-   No files may be added to or removed from this distribution.
+   This program is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-Fascination Software, and Richard Goedeken, are not in any way liable for any
-damages incurred by the use of this software.  The user assumes full
-responsibility for the use of this software, and no warranties of any kind
-given for this software.
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of 
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License along
+   with this program; if not, write to the Free Software Foundation, Inc.,
+   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 
+
 -----------------------------------------------------------------------------
 
  *************************************************************************** 
 Dear old-school gamer,
 
 I hope you have as much fun playing this game as I had writing it. I wrote
-this game during April and May of 2005 while living in Almetyevsk, Russia.
-If you assumed that I was bored, you would be right. ;)
+this game during April and May of 2005 while living in Russia.
 
 This game was inspired by the original Taito Space Invaders from 1978, and
 is dedicated to the MAME team (http://www.mame.net). Through their great
 effort and generosity, it's possible to play these great old arcade games
 which would otherwise be lost to memory.
 
-I originally had the idea to write Invasion 3D during the summer of 2004,
-when I was living in New Jersey. I was playing the original Space Invaders
-on MAME, and was amazed at how good the gameplay is, but frustrated because
-I could only shoot one bullet at a time! So I decided to write a modern 3-D
-accelerated Space Invaders game which would allow for as many bullets as I
-could shoot, and massive alien carnage.
+I originally had the idea to write Invasion 3D during the summer of 2004. I
+was playing the original Space Invaders on MAME, and was amazed at how good
+the gameplay is, but frustrated because I could only shoot one bullet at a
+time! So I decided to write a modern 3-D accelerated Space Invaders game
+which would allow for as many bullets as I could shoot, and massive alien
+carnage.
 
-Thusly was Invasion 3D born. Originally I thought to use my Jax3D engine
-to make the graphics, but I later decided to learn something new and write
-this game with OpenGL. Since I appreciate the value of free software, I also
-decided to use the open source SDL library and make this game portable across
-operating systems, and as a result there are two versions of this game - one
-for Windows and one for Linux.
+Thusly was Invasion 3D born. Since I appreciate the value of free software, I
+also decided to use the open source SDL library and make this game portable
+across operating systems, and as a result this game is playable under Windows,
+Linux, OSX, and FreeBSD.
 
 -----------------------------------------------------------------------------
  ++-----------------------------------------------------------------------++
 The instructions and latest distributions of this game may be found on the
 web at:
 
-http://www.fascinationsoftware.com/FS/html/Invasion3D.html
+http://code.google.com/p/invasion3d
 
 For questions or comments, send email to: Invasion3D@fascinationsoftware.com