1. Richard Goedeken
  2. mupen64plus-input-sdl

Commits

Author Commit Message Date Builds
Richard Goedeken
bugfix: fall back to key/joy mappings for a controller with mouse=true when the mouse is not grabbed
Gre Pronk
Add support for Microsoft SideWinder Game Pad Pro USB version 1.0
ecsv
Don't fail rebuild when header is removed The *.d depends files for make just list the files used when building an object file. Removing a file listed in such a dependency file causes make to search for a way to recreate it. This usually cannot work because these files aren't autogenerated. The gcc option -MP can be used to generate empty rule for these files. Removing a file in a dependency list will then execute this empty rule and con…
Richard Goedeken
add autoconfig for Wii U Pro controller, from ControllerSetup wiki page on google code site
Richard Goedeken
new controller config from William Shipley
Richard Goedeken
add Twin USB Vibration Gamepad auto-config from wiki comment
Richard Goedeken
new controller auto-configuration for PS3 controller clone, from Ivan Freitas via google group
Richard Goedeken
add new auto-config for Logic 3 PowerPad controller (aka JP283 aka Jess Technology Co., Ltd. USB Game Controllers) from Mark Storey via google group mailing list
richard42
simplify OSX platform detection in makefile using xcode-select. based on patch from John Pender
Richard Goedeken
add Nintendo Wiimote Classic auto-config from sayret on google code controller setup wiki
Richard Goedeken
merged heads
ecsv
Allow to read multiple entries from autoconfig SDL2.0 introduces a new input backend for XInput devices. These have a different layout (buttons, axis, hats, ...) than the previous backends. This makes the current AutoConfig entries for such devices useless. Unfortunatelly, SDL2 doesn't inform us about the backend used to talk to a joystick/gamepad. This makes it hard to decide whether we must search for an entry without prefix, with Win32 prefix or with a new "XInput" prefix. Instead the whole ini is parsed and it is not stopped when a section with a valid entry is finished. Priorities are saved to decide whether a new found section is interesting for the user config or not. Entries without a known prefix have the priority 3, one with a known entry have the priority 2 and entries with the prefix "XInput" get the priority of 1 on windows with SDL2. The lowest priority i…
ecsv
Reduce auto_set_defaults complexity by moving name comparison to extra function
Richard Goedeken
merged heads
ecsv
Use SDL_HapticRumble* instead of creating own effects
ecsv
Use SDL2 to play force feedback effects
Richard Goedeken
merged heads
ecsv
Add support for mouse based analog stick using SDL2
Richard Goedeken
merged heads
ecsv
Use SDL1.2 keysym in the config when using SDL2 It is easier for a user to keep the old SDL1.2 values for the keys in the config instead of converting them by hand. This is extreme important when the default (automatic) config is used.
Richard Goedeken
Added tag 2.0 for changeset 161a70203a09
Richard Goedeken
update version number to 2.0
Tags
2.0
bsmiles32
Remove unrelated content.
Richard Goedeken
fix auto-config use case problem that was brought by sn0w75 on IRC: if user has 2 SDL joysticks, everything set to auto, and first SDL joystick has no valid auto-config but second joystick does, then the second joystick will be set up as N64 controller #2 instead of #1
Richard Goedeken
update README and LICENSES files
Richard Goedeken
update text files for upcoming 2.0 release
ecsv
Add CFLAGS -D_GNU_SOURCE to allow usage of strcasestr
gtrsdk
Add support for SHENGHIC 2009/0708ZXW-V1Inc. PLAYSTATION(R)3Conteroller
ecsv
Fix size of ff effect arrays The plugin allows to use 4 input devices but only space for the force feedback effects of 3 devices were provided. A fourth device with force feedback support caused an invalid access.
Richard Goedeken
tagged v2.0-rc2
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