Commits

ecsv  committed 59dcbd9

Remove the broken build-scripts/workspaces

  • Participants
  • Parent commits 81542f9

Comments (0)

Files changed (10)

File src/Glide64.sln

-
-Microsoft Visual Studio Solution File, Format Version 9.00
-# Visual Studio 2005
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GlideHQ", "GlideHQ\MSVS\GlideHQ.vcproj", "{2DADDAA5-0F57-46ED-A974-747908DDC7F3}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BuildNo", "GlideHQ\MSVS\BuildNo.vcproj", "{4F7108EF-68E7-4BD3-9680-3957B9D2410F}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Glitch64", "Glitch64\MSVS\Glitch64.vcproj", "{462C2608-182F-452C-944F-AF201E19300B}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Glide64", "Glide64\MSVS\Glide64.vcproj", "{A4D13408-A794-4199-8FC7-4A9A32505005}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|Win32 = Debug|Win32
-		Release|Win32 = Release|Win32
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{2DADDAA5-0F57-46ED-A974-747908DDC7F3}.Debug|Win32.ActiveCfg = Debug|Win32
-		{2DADDAA5-0F57-46ED-A974-747908DDC7F3}.Debug|Win32.Build.0 = Debug|Win32
-		{2DADDAA5-0F57-46ED-A974-747908DDC7F3}.Release|Win32.ActiveCfg = Release|Win32
-		{2DADDAA5-0F57-46ED-A974-747908DDC7F3}.Release|Win32.Build.0 = Release|Win32
-		{4F7108EF-68E7-4BD3-9680-3957B9D2410F}.Debug|Win32.ActiveCfg = Debug|Win32
-		{4F7108EF-68E7-4BD3-9680-3957B9D2410F}.Debug|Win32.Build.0 = Debug|Win32
-		{4F7108EF-68E7-4BD3-9680-3957B9D2410F}.Release|Win32.ActiveCfg = Release|Win32
-		{4F7108EF-68E7-4BD3-9680-3957B9D2410F}.Release|Win32.Build.0 = Release|Win32
-		{462C2608-182F-452C-944F-AF201E19300B}.Debug|Win32.ActiveCfg = Debug|Win32
-		{462C2608-182F-452C-944F-AF201E19300B}.Debug|Win32.Build.0 = Debug|Win32
-		{462C2608-182F-452C-944F-AF201E19300B}.Release|Win32.ActiveCfg = Release|Win32
-		{462C2608-182F-452C-944F-AF201E19300B}.Release|Win32.Build.0 = Release|Win32
-		{A4D13408-A794-4199-8FC7-4A9A32505005}.Debug|Win32.ActiveCfg = Debug|Win32
-		{A4D13408-A794-4199-8FC7-4A9A32505005}.Debug|Win32.Build.0 = Debug|Win32
-		{A4D13408-A794-4199-8FC7-4A9A32505005}.Release|Win32.ActiveCfg = Release|Win32
-		{A4D13408-A794-4199-8FC7-4A9A32505005}.Release|Win32.Build.0 = Release|Win32
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-EndGlobal

File src/Glide64.workspace

-<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
-<CodeBlocks_workspace_file>
-	<Workspace title="Glide64">
-		<Project filename="Glitch64\CB\Glitch64.cbp" />
-		<Project filename="GlideHQ\CB\GlideHQ.cbp" />
-		<Project filename="GlideHQ\CB\BuildNo.cbp" />
-		<Project filename="Glide64\CB\Glide64.cbp" active="1" />
-	</Workspace>
-</CodeBlocks_workspace_file>

File src/Glide64/CB/Glide64.cbp

-<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
-<CodeBlocks_project_file>
-	<FileVersion major="1" minor="6" />
-	<Project>
-		<Option title="Glide64" />
-		<Option makefile="Makefile.gcc" />
-		<Option pch_mode="2" />
-		<Option compiler="gcc" />
-		<Option virtualFolders="Config/;Texture/;Ucode/;Resources/;" />
-		<Build>
-			<Target title="Debug">
-				<Option output="../Plugin/Glide64" prefix_auto="1" extension_auto="1" />
-				<Option working_dir="../Plugin" />
-				<Option object_output="obj/Debug/" />
-				<Option type="3" />
-				<Option compiler="gcc" />
-				<Option host_application="mupen64plus" />
-				<Compiler>
-					<Add option="-Wall" />
-					<Add option="-g" />
-					<Add option="-DBUILD_DLL" />
-				</Compiler>
-				<MakeCommands>
-					<Build command="$make -f $makefile " />
-					<CompileFile command="" />
-					<Clean command="" />
-					<DistClean command="" />
-				</MakeCommands>
-			</Target>
-			<Target title="Release">
-				<Option output="../Plugin/Glide64" prefix_auto="1" extension_auto="1" />
-				<Option working_dir="../Plugin" />
-				<Option object_output="obj/Release/" />
-				<Option type="3" />
-				<Option compiler="gcc" />
-				<Compiler>
-					<Add option="-DBUILD_DLL" />
-					<Add directory="../inc" />
-					<Add directory="$(WXDIR)/include" />
-				</Compiler>
-				<Linker>
-					<Add option="-s" />
-					<Add directory="../" />
-					<Add directory="../lib" />
-					<Add directory="$(WXDIR)/lib/gcc_lib" />
-				</Linker>
-			</Target>
-		</Build>
-		<Compiler>
-			<Add option="`wx-config --cppflags`" />
-			<Add option="-fexceptions" />
-			<Add option="-fPIC" />
-			<Add option="-D__unix__" />
-			<Add directory="../inc" />
-		</Compiler>
-		<Linker>
-			<Add option="`wx-config --libs`" />
-			<Add option="-lglide3x" />
-			<Add option="../3dmathSIMD.o" />
-			<Add option="../FixedPoint.o" />
-			<Add option="../Texture.o" />
-			<Add directory="../lib" />
-		</Linker>
-		<Unit filename="../3dmath.cpp" />
-		<Unit filename="../3dmath.h" />
-		<Unit filename="../CRC.cpp">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../CRC.h">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../Combine.cpp" />
-		<Unit filename="../Combine.h" />
-		<Unit filename="../Config.cpp">
-			<Option virtualFolder="Config/" />
-		</Unit>
-		<Unit filename="../Config.h">
-			<Option virtualFolder="Config/" />
-		</Unit>
-		<Unit filename="../Debugger.cpp" />
-		<Unit filename="../Debugger.h" />
-		<Unit filename="../DepthBufferRender.cpp" />
-		<Unit filename="../DepthBufferRender.h" />
-		<Unit filename="../Ext_TxFilter.cpp" />
-		<Unit filename="../Ext_TxFilter.h" />
-		<Unit filename="../FBtoScreen.cpp" />
-		<Unit filename="../FBtoScreen.h" />
-		<Unit filename="../Gfx #1.3.h" />
-		<Unit filename="../GlideExtensions.h" />
-		<Unit filename="../Keys.cpp" />
-		<Unit filename="../Keys.h" />
-		<Unit filename="../Main.cpp" />
-		<Unit filename="../MiClWr16b.h">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../MiClWr32b.h">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../MiClWr8b.h">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../TexBuffer.cpp" />
-		<Unit filename="../TexBuffer.h" />
-		<Unit filename="../TexCache.cpp">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../TexCache.h">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../TexConv.h">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../TexLoad.h">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../TexLoad16b.h">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../TexLoad32b.h">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../TexLoad4b.h">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../TexLoad8b.h">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../TexMod.h">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../TexModCI.h">
-			<Option virtualFolder="Texture/" />
-		</Unit>
-		<Unit filename="../Util.cpp" />
-		<Unit filename="../Util.h" />
-		<Unit filename="../australia.xpm" />
-		<Unit filename="../brazil.xpm" />
-		<Unit filename="../c32.mac" />
-		<Unit filename="../cursor.h" />
-		<Unit filename="../font.h" />
-		<Unit filename="../france.xpm" />
-		<Unit filename="../japan.xpm" />
-		<Unit filename="../logo.xpm" />
-		<Unit filename="../main.h" />
-		<Unit filename="../rdp.cpp" />
-		<Unit filename="../rdp.h" />
-		<Unit filename="../russia.xpm" />
-		<Unit filename="../turbo3D.h">
-			<Option virtualFolder="Ucode/" />
-		</Unit>
-		<Unit filename="../ucode.h">
-			<Option virtualFolder="Ucode/" />
-		</Unit>
-		<Unit filename="../ucode00.h">
-			<Option virtualFolder="Ucode/" />
-		</Unit>
-		<Unit filename="../ucode01.h">
-			<Option virtualFolder="Ucode/" />
-		</Unit>
-		<Unit filename="../ucode02.h">
-			<Option virtualFolder="Ucode/" />
-		</Unit>
-		<Unit filename="../ucode03.h">
-			<Option virtualFolder="Ucode/" />
-		</Unit>
-		<Unit filename="../ucode04.h">
-			<Option virtualFolder="Ucode/" />
-		</Unit>
-		<Unit filename="../ucode05.h">
-			<Option virtualFolder="Ucode/" />
-		</Unit>
-		<Unit filename="../ucode06.h">
-			<Option virtualFolder="Ucode/" />
-		</Unit>
-		<Unit filename="../ucode07.h">
-			<Option virtualFolder="Ucode/" />
-		</Unit>
-		<Unit filename="../ucode08.h">
-			<Option virtualFolder="Ucode/" />
-		</Unit>
-		<Unit filename="../ucode09.h">
-			<Option virtualFolder="Ucode/" />
-		</Unit>
-		<Unit filename="../ucode09rdp.h">
-			<Option virtualFolder="Ucode/" />
-		</Unit>
-		<Unit filename="../ucodeFB.h">
-			<Option virtualFolder="Ucode/" />
-		</Unit>
-		<Unit filename="../usa.xpm" />
-		<Extensions>
-			<code_completion />
-			<envvars />
-			<debugger />
-			<lib_finder disable_auto="1" />
-		</Extensions>
-	</Project>
-</CodeBlocks_project_file>

File src/Glide64/MSVS/Glide64.vcproj

-<?xml version="1.0" encoding="windows-1251"?>
-<VisualStudioProject
-	ProjectType="Visual C++"
-	Version="8,00"
-	Name="Glide64"
-	ProjectGUID="{A4D13408-A794-4199-8FC7-4A9A32505005}"
-	RootNamespace="n64Glide"
-	>
-	<Platforms>
-		<Platform
-			Name="Win32"
-		/>
-	</Platforms>
-	<ToolFiles>
-	</ToolFiles>
-	<Configurations>
-		<Configuration
-			Name="Debug|Win32"
-			OutputDirectory=".\Debug"
-			IntermediateDirectory=".\Debug"
-			ConfigurationType="2"
-			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
-			UseOfMFC="0"
-			ATLMinimizesCRunTimeLibraryUsage="false"
-			CharacterSet="2"
-			>
-			<Tool
-				Name="VCPreBuildEventTool"
-			/>
-			<Tool
-				Name="VCCustomBuildTool"
-			/>
-			<Tool
-				Name="VCXMLDataGeneratorTool"
-			/>
-			<Tool
-				Name="VCWebServiceProxyGeneratorTool"
-			/>
-			<Tool
-				Name="VCMIDLTool"
-				PreprocessorDefinitions="_DEBUG"
-				MkTypLibCompatible="true"
-				SuppressStartupBanner="true"
-				TargetEnvironment="1"
-				TypeLibraryName=".\Debug/n64Glide.tlb"
-				HeaderFileName=""
-			/>
-			<Tool
-				Name="VCCLCompilerTool"
-				Optimization="0"
-				AdditionalIncludeDirectories="&quot;$(WXDIR)\lib\vc_lib\msw&quot;;&quot;$(WXDIR)\include&quot;;..\inc"
-				PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS;__MSC__;WIN32"
-				ExceptionHandling="2"
-				BasicRuntimeChecks="3"
-				RuntimeLibrary="3"
-				PrecompiledHeaderFile=".\Debug/n64Glide.pch"
-				AssemblerListingLocation=".\Debug/"
-				ObjectFile=".\Debug/"
-				ProgramDataBaseFileName=".\Debug/"
-				WarningLevel="3"
-				SuppressStartupBanner="true"
-				DebugInformationFormat="4"
-			/>
-			<Tool
-				Name="VCManagedResourceCompilerTool"
-			/>
-			<Tool
-				Name="VCResourceCompilerTool"
-				PreprocessorDefinitions="_DEBUG"
-				Culture="1033"
-			/>
-			<Tool
-				Name="VCPreLinkEventTool"
-			/>
-			<Tool
-				Name="VCLinkerTool"
-				AdditionalDependencies="3dmathSIMD.obj Texture.obj FixedPoint.obj glide3x.lib wxmsw28d_core.lib wxbase28d.lib wxexpatd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib winmm.lib comctl32.lib rpcrt4.lib wsock32.lib msvcrtd.lib"
-				OutputFile="$(OutDir)\Glide64.dll"
-				LinkIncremental="2"
-				SuppressStartupBanner="true"
-				AdditionalLibraryDirectories="..\lib;&quot;$(WXDIR)\lib\vc_lib&quot;"
-				IgnoreAllDefaultLibraries="false"
-				GenerateDebugInformation="true"
-				ProgramDatabaseFile=".\Debug/Glide64.pdb"
-				ImportLibrary=".\Debug/Glide64.lib"
-				TargetMachine="1"
-			/>
-			<Tool
-				Name="VCALinkTool"
-			/>
-			<Tool
-				Name="VCManifestTool"
-			/>
-			<Tool
-				Name="VCXDCMakeTool"
-			/>
-			<Tool
-				Name="VCBscMakeTool"
-				SuppressStartupBanner="true"
-				OutputFile=".\Debug/n64Glide.bsc"
-			/>
-			<Tool
-				Name="VCFxCopTool"
-			/>
-			<Tool
-				Name="VCAppVerifierTool"
-			/>
-			<Tool
-				Name="VCWebDeploymentTool"
-			/>
-			<Tool
-				Name="VCPostBuildEventTool"
-			/>
-		</Configuration>
-		<Configuration
-			Name="Release|Win32"
-			OutputDirectory="D:\Games\N64\plugin\Glide64.dll"
-			IntermediateDirectory=".\Release"
-			ConfigurationType="2"
-			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
-			UseOfMFC="0"
-			ATLMinimizesCRunTimeLibraryUsage="false"
-			CharacterSet="2"
-			>
-			<Tool
-				Name="VCPreBuildEventTool"
-			/>
-			<Tool
-				Name="VCCustomBuildTool"
-			/>
-			<Tool
-				Name="VCXMLDataGeneratorTool"
-			/>
-			<Tool
-				Name="VCWebServiceProxyGeneratorTool"
-			/>
-			<Tool
-				Name="VCMIDLTool"
-				PreprocessorDefinitions="NDEBUG"
-				MkTypLibCompatible="true"
-				SuppressStartupBanner="true"
-				TargetEnvironment="1"
-				TypeLibraryName=".\Release/n64Glide.tlb"
-				HeaderFileName=""
-			/>
-			<Tool
-				Name="VCCLCompilerTool"
-				Optimization="2"
-				InlineFunctionExpansion="1"
-				EnableIntrinsicFunctions="true"
-				FavorSizeOrSpeed="1"
-				EnableFiberSafeOptimizations="false"
-				AdditionalIncludeDirectories="&quot;$(WXDIR)\lib\vc_lib\msw&quot;;&quot;$(WXDIR)\include&quot;;..\inc"
-				PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS;__MSC__;WIN32"
-				StringPooling="true"
-				ExceptionHandling="2"
-				RuntimeLibrary="0"
-				EnableFunctionLevelLinking="true"
-				EnableEnhancedInstructionSet="0"
-				PrecompiledHeaderFile=".\Release/n64Glide.pch"
-				AssemblerListingLocation=".\Release/"
-				ObjectFile=".\Release/"
-				ProgramDataBaseFileName=".\Release/"
-				WarningLevel="3"
-				SuppressStartupBanner="true"
-				Detect64BitPortabilityProblems="false"
-			/>
-			<Tool
-				Name="VCManagedResourceCompilerTool"
-			/>
-			<Tool
-				Name="VCResourceCompilerTool"
-				PreprocessorDefinitions="NDEBUG"
-				Culture="1033"
-			/>
-			<Tool
-				Name="VCPreLinkEventTool"
-			/>
-			<Tool
-				Name="VCLinkerTool"
-				AdditionalDependencies="3dmathSIMD.obj Texture.obj FixedPoint.obj glide3x.lib wxmsw28_core.lib wxbase28.lib wxexpat.lib wxjpeg.lib wxpng.lib wxzlib.lib winmm.lib comctl32.lib rpcrt4.lib wsock32.lib msvcrt.lib LIBCMT.lib"
-				OutputFile="$(OutDir)\Glide64.dll"
-				LinkIncremental="1"
-				SuppressStartupBanner="true"
-				AdditionalLibraryDirectories="..\lib;&quot;$(WXDIR)\lib\vc_lib&quot;"
-				GenerateManifest="true"
-				ProgramDatabaseFile=".\Release/Glide64.pdb"
-				ImportLibrary=".\Release/Glide64.lib"
-				TargetMachine="1"
-			/>
-			<Tool
-				Name="VCALinkTool"
-			/>
-			<Tool
-				Name="VCManifestTool"
-			/>
-			<Tool
-				Name="VCXDCMakeTool"
-			/>
-			<Tool
-				Name="VCBscMakeTool"
-				SuppressStartupBanner="true"
-				OutputFile=".\Release/n64Glide.bsc"
-			/>
-			<Tool
-				Name="VCFxCopTool"
-			/>
-			<Tool
-				Name="VCAppVerifierTool"
-			/>
-			<Tool
-				Name="VCWebDeploymentTool"
-			/>
-			<Tool
-				Name="VCPostBuildEventTool"
-			/>
-		</Configuration>
-	</Configurations>
-	<References>
-	</References>
-	<Files>
-		<Filter
-			Name="ucode"
-			>
-			<File
-				RelativePath="..\turbo3D.h"
-				>
-			</File>
-			<File
-				RelativePath="..\ucode.h"
-				>
-			</File>
-			<File
-				RelativePath="..\ucode00.h"
-				>
-			</File>
-			<File
-				RelativePath="..\ucode01.h"
-				>
-			</File>
-			<File
-				RelativePath="..\ucode02.h"
-				>
-			</File>
-			<File
-				RelativePath="..\ucode03.h"
-				>
-			</File>
-			<File
-				RelativePath="..\ucode04.h"
-				>
-			</File>
-			<File
-				RelativePath="..\ucode05.h"
-				>
-			</File>
-			<File
-				RelativePath="..\ucode06.h"
-				>
-			</File>
-			<File
-				RelativePath="..\ucode07.h"
-				>
-			</File>
-			<File
-				RelativePath="..\ucode08.h"
-				>
-			</File>
-			<File
-				RelativePath="..\ucode09.h"
-				>
-			</File>
-			<File
-				RelativePath="..\ucode09rdp.h"
-				>
-			</File>
-			<File
-				RelativePath="..\ucodeFB.h"
-				>
-			</File>
-		</Filter>
-		<Filter
-			Name="Texture"
-			>
-			<File
-				RelativePath="..\CRC.cpp"
-				>
-			</File>
-			<File
-				RelativePath="..\CRC.h"
-				>
-			</File>
-			<File
-				RelativePath="..\MiClWr16b.h"
-				>
-			</File>
-			<File
-				RelativePath="..\MiClWr32b.h"
-				>
-			</File>
-			<File
-				RelativePath="..\MiClWr8b.h"
-				>
-			</File>
-			<File
-				RelativePath="..\TexCache.cpp"
-				>
-			</File>
-			<File
-				RelativePath="..\TexCache.h"
-				>
-			</File>
-			<File
-				RelativePath="..\TexConv.h"
-				>
-			</File>
-			<File
-				RelativePath="..\TexLoad.h"
-				>
-			</File>
-			<File
-				RelativePath="..\TexLoad16b.h"
-				>
-			</File>
-			<File
-				RelativePath="..\TexLoad32b.h"
-				>
-			</File>
-			<File
-				RelativePath="..\TexLoad4b.h"
-				>
-			</File>
-			<File
-				RelativePath="..\TexLoad8b.h"
-				>
-			</File>
-			<File
-				RelativePath="..\TexMod.h"
-				>
-			</File>
-			<File
-				RelativePath="..\TexModCI.h"
-				>
-			</File>
-			<File
-				RelativePath="..\Texture.asm"
-				>
-			</File>
-		</Filter>
-		<Filter
-			Name="Config"
-			>
-			<File
-				RelativePath="..\Config.cpp"
-				>
-			</File>
-			<File
-				RelativePath="..\Config.h"
-				>
-			</File>
-		</Filter>
-		<Filter
-			Name="Doc"
-			Filter="txt"
-			>
-			<File
-				RelativePath="..\gpl.txt"
-				>
-			</File>
-		</Filter>
-		<Filter
-			Name="Icons"
-			>
-			<File
-				RelativePath="..\australia.xpm"
-				>
-			</File>
-			<File
-				RelativePath="..\brazil.xpm"
-				>
-			</File>
-			<File
-				RelativePath="..\france.xpm"
-				>
-			</File>
-			<File
-				RelativePath="..\japan.xpm"
-				>
-			</File>
-			<File
-				RelativePath="..\logo.xpm"
-				>
-			</File>
-			<File
-				RelativePath="..\russia.xpm"
-				>
-			</File>
-			<File
-				RelativePath="..\usa.xpm"
-				>
-			</File>
-		</Filter>
-		<Filter
-			Name="Res"
-			>
-			<File
-				RelativePath="..\cursor.h"
-				>
-			</File>
-			<File
-				RelativePath="..\font.h"
-				>
-			</File>
-		</Filter>
-		<File
-			RelativePath="..\3dmath.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\3dmath.h"
-			>
-		</File>
-		<File
-			RelativePath="..\3dmathSIMD.asm"
-			>
-		</File>
-		<File
-			RelativePath="..\Combine.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\Combine.h"
-			>
-		</File>
-		<File
-			RelativePath="..\Debugger.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\Debugger.h"
-			>
-		</File>
-		<File
-			RelativePath="..\DepthBufferRender.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\DepthBufferRender.h"
-			>
-		</File>
-		<File
-			RelativePath="..\Ext_TxFilter.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\Ext_TxFilter.h"
-			>
-		</File>
-		<File
-			RelativePath="..\FBtoScreen.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\FBtoScreen.h"
-			>
-		</File>
-		<File
-			RelativePath="..\FixedPoint.asm"
-			>
-		</File>
-		<File
-			RelativePath="..\Gfx #1.3.h"
-			>
-		</File>
-		<File
-			RelativePath="..\GlideExtensions.h"
-			>
-		</File>
-		<File
-			RelativePath="..\Keys.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\Keys.h"
-			>
-		</File>
-		<File
-			RelativePath="..\Main.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\rdp.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\rdp.h"
-			>
-		</File>
-		<File
-			RelativePath="..\TexBuffer.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\TexBuffer.h"
-			>
-		</File>
-		<File
-			RelativePath="..\Util.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\Util.h"
-			>
-		</File>
-	</Files>
-	<Globals>
-	</Globals>
-</VisualStudioProject>

File src/Glide64/Makefile.gcc

-# This MUST be processed by GNU make
-#
-# Glide64 Makefile
-# Version:  1.0
-#
-# this is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2, or (at your option)
-# any later version.
-#
-# this is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with GNU Make; see the file COPYING.  If not, write to
-# the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
-#
-
-#
-#  Available options:
-#
-#    Environment variables:
-#	DEBUG=1		enable debugging checks and messages
-#			default = no
-#
-#    Environment variables:
-#
-#    Targets:
-#	all:		build dynamic module
-#	clean:		remove object files
-#	realclean:	remove all generated files
-#
-#
-#  Requirements:
-#
-#    Compiler:
-#       GCC 4.2
-#
-#    Libraries:
-#       glide3x - build Glitch64 first, copy the result dll to 'lib' folder
-#       wx-widgets 2.8 (http://www.wxwidgets.org)
-#
-
-#
-# GCC does not have SEH (structured exception handling)
-#
-
-.PHONY: all clean realclean ostype
-
-OS=$(shell uname)
-ifeq ($(findstring MINGW,$(OS)),MINGW)
-OS := WINDOWS
-endif
-ifeq ($(findstring CYGWIN,$(OS)),CYGWIN)
-OS=WINDOWS
-endif
-ifeq ($(findstring WINNT,$(OS)),WINNT)
-OS=WINDOWS
-endif
-ifeq ($(OS),Darwin)
-OS=MACOSX
-endif
-
-ifeq ($(OS), WINDOWS)
-DLLNAME = Glide64.dll
-else
-DLLNAME = Glide64.so
-endif
-
-EXT_INC = ./inc
-EXT_LIB = ./lib
-
-CC = g++ 
-STRIP = strip
-
-CFLAGS += -DBUILDING_DLL=1  -fexceptions -I$(MPAPI_PATH) -fPIC -DPIC -O2 -DNOSSE #-fPIC -DPIC -O0
-LDLIBS = -L"." -L"lib" #`wx-config --libs` 
-
-ifeq ($(OSX_ARCH), i386)
-CFLAGS += -arch i386 -DNO_ASM=1
-LDFLAGS += -arch i386
-endif
-
-ifeq ($(OS), Linux)
-LDFLAGS += -shared -lstdc++ 
-CFLAGS += -D__unix__
-LDLIBS += $(EXT_LIB)/glide3x.so
-endif
-ifeq ($(OS), MACOSX)
-LDFLAGS += -bundle -lstdc++ #-dynamiclib -lstdc++ 
-CFLAGS += -D__unix__ -Dmacintosh
-LDLIBS += $(EXT_LIB)/glide3x.dylib
-endif
-ifeq ($(OS), WINDOWS)
-LDFLAGS += -shared -mwindows 
-CFLAGS += -D__WIN32__ -DWIN32 -D_WIN32
-LDLIBS += $(EXT_LIB)/glide3x.lib
-endif
-
-CFLAGS += -ffast-math -funroll-loops
-#CFLAGS += -fexpensive-optimizations -march=k6
-CFLAGS += -I. -I$(EXT_INC) #`wx-config --cppflags`
-
-ifdef DEBUG
-CFLAGS += -g -DDEBUG
-endif
-
-LD = g++
-
-AS = nasm
-ASM_OBJ =
-#ifeq ($(OS), Linux)
-ASFLAGS = -O6 -felf -D__linux__ 
-#ASM_OBJ = \
-  3dmathSIMD.o \
-  FixedPoint.o \
-  Texture.o
-#else 
-#  ifeq ($(OS), MACOSX)
-    ASFLAGS = -O6 -fmacho --prefix _
-#    ASM_OBJ = \
-     3dmathSIMD.o \
-     FixedPoint.o \
-     Texture.o
-#  else 
-#    ifeq ($(OS), WINDOWS)
-#      ASFLAGS = -O6 -fwin32 -D__WIN32__ --prefix _
-#      ASM_OBJ = \
-       3dmathSIMD.obj \
-       FixedPoint.obj \
-       Texture.obj
-#    endif
-#  endif
-#endif
-
-RM = rm
-
-SOURCES = \
-  3dmath.cpp \
-  Combine.cpp \
-  Config.cpp \
-  CRC.cpp \
-  Debugger.cpp \
-  DepthBufferRender.cpp \
-  Ext_TxFilter.cpp \
-  FBtoScreen.cpp \
-  Ini.cpp \
-  Main.cpp \
-  Keys.cpp \
-  rdp.cpp \
-  TexBuffer.cpp \
-  TexCache.cpp \
-  TexLoad32b.cpp \
-  Util.cpp
-
-CSOURCES = \
-  osal_dynamiclib_unix.c
-
-OBJECTS = $(SOURCES:.cpp=.o)
-
-.cpp.o:
-	$(CC) -o $@ $(CFLAGS) -c $<
-
-COBJECTS = $(CSOURCES:.c=.o)
-.c.o:
-	$(CC) -o $@ $(CFLAGS) -c $<
-all: $(DLLNAME)
-
-$(DLLNAME): $(OBJECTS) $(COBJECTS) $(ASM_OBJ)
-	$(LD) -o $@ $(LDFLAGS) $^ $(LDLIBS)
-ifeq ($(OS), Linux)
-	$(STRIP) $@
-endif
-
-ifneq ($(OS), WINDOWS)
-3dmathSIMD.o: 3dmathSIMD.asm
-	$(AS) -o $@ $(ASFLAGS) $<
-FixedPoint.o: FixedPoint.asm
-	$(AS) -o $@ $(ASFLAGS) $<
-Texture.o: Texture.asm
-	$(AS) -o $@ $(ASFLAGS) $<
-else
-3dmathSIMD.obj: 3dmathSIMD.asm
-	$(AS) -o $@ $(ASFLAGS) $<
-FixedPoint.obj: FixedPoint.asm
-	$(AS) -o $@ $(ASFLAGS) $<
-Texture.obj: Texture.asm
-	$(AS) -o $@ $(ASFLAGS) $<
-endif
-
-clean:
-	-$(RM) *.o
-
-realclean: clean
-	-$(RM) $(DLLNAME) 
-
-ostype:
-	echo $(OS)
-
--include depend

File src/Glide64/build_asm.bat

-nasm.exe -o lib\Texture.obj -O6 -fwin32 -D__WIN32__ --prefix _ Texture.asm
-nasm.exe -o lib\FixedPoint.obj -O6 -fwin32 -D__WIN32__ --prefix _ FixedPoint.asm
-nasm.exe -o lib\3dmathSIMD.obj -O6 -fwin32 -D__WIN32__ --prefix _ 3dmathSIMD.asm

File src/Glitch64/CB/Glitch64.cbp

-<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
-<CodeBlocks_project_file>
-	<FileVersion major="1" minor="6" />
-	<Project>
-		<Option title="Glitch64" />
-		<Option pch_mode="2" />
-		<Option compiler="gcc" />
-		<Build>
-			<Target title="Debug">
-				<Option output="bin\Glitch64" prefix_auto="1" extension_auto="1" />
-				<Option object_output="obj\Debug\" />
-				<Option type="3" />
-				<Option compiler="gcc" />
-				<Option createDefFile="1" />
-				<Option createStaticLib="1" />
-				<Compiler>
-					<Add option="-Wall" />
-					<Add option="-g" />
-					<Add option="-DBUILD_DLL" />
-					<Add directory="..\inc" />
-				</Compiler>
-				<Linker>
-					<Add library="user32" />
-					<Add directory="..\lib" />
-				</Linker>
-			</Target>
-			<Target title="Release">
-				<Option output="bin\Glitch64" prefix_auto="1" extension_auto="1" />
-				<Option object_output="obj\Release\" />
-				<Option type="3" />
-				<Option compiler="gcc" />
-				<Option createDefFile="1" />
-				<Option createStaticLib="1" />
-				<Compiler>
-					<Add option="-O2" />
-					<Add option="-Wall" />
-					<Add option="-DBUILD_DLL" />
-					<Add option="-DGLIDE3X_EXPORTS" />
-				</Compiler>
-				<Linker>
-					<Add option="-s" />
-					<Add library="user32" />
-				</Linker>
-			</Target>
-		</Build>
-		<Compiler>
-			<Add option="-DWIN32" />
-			<Add option="-DWINDOWS" />
-			<Add option="-D_USRDLL" />
-			<Add option="-DGLIDEXPORT" />
-			<Add directory="..\inc" />
-		</Compiler>
-		<Linker>
-			<Add option="-lopengl32" />
-			<Add option="-lglu32" />
-			<Add option="-lgdi32" />
-			<Add option="-ldxguid" />
-			<Add option="-lole32" />
-			<Add option="-loleaut32" />
-			<Add directory="..\lib" />
-		</Linker>
-		<Unit filename="..\3dfx-mangling.h" />
-		<Unit filename="..\combiner.cpp" />
-		<Unit filename="..\geometry.cpp" />
-		<Unit filename="..\main.cpp" />
-		<Unit filename="..\main.h" />
-		<Unit filename="..\textures.cpp" />
-		<Unit filename="..\vram.cpp" />
-		<Extensions>
-			<code_completion />
-			<envvars />
-			<debugger />
-		</Extensions>
-	</Project>
-</CodeBlocks_project_file>

File src/Glitch64/MSVS/Glitch64.vcproj

-<?xml version="1.0" encoding="windows-1251"?>
-<VisualStudioProject
-	ProjectType="Visual C++"
-	Version="8.00"
-	Name="Glitch64"
-	ProjectGUID="{462C2608-182F-452C-944F-AF201E19300B}"
-	RootNamespace="glide3x"
-	>
-	<Platforms>
-		<Platform
-			Name="Win32"
-		/>
-	</Platforms>
-	<ToolFiles>
-	</ToolFiles>
-	<Configurations>
-		<Configuration
-			Name="Debug|Win32"
-			OutputDirectory=".\Debug"
-			IntermediateDirectory=".\Debug"
-			ConfigurationType="2"
-			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
-			UseOfMFC="0"
-			ATLMinimizesCRunTimeLibraryUsage="false"
-			CharacterSet="2"
-			>
-			<Tool
-				Name="VCPreBuildEventTool"
-			/>
-			<Tool
-				Name="VCCustomBuildTool"
-			/>
-			<Tool
-				Name="VCXMLDataGeneratorTool"
-			/>
-			<Tool
-				Name="VCWebServiceProxyGeneratorTool"
-			/>
-			<Tool
-				Name="VCMIDLTool"
-				PreprocessorDefinitions="_DEBUG"
-				MkTypLibCompatible="true"
-				SuppressStartupBanner="true"
-				TargetEnvironment="1"
-				TypeLibraryName=".\Debug/glide3x.tlb"
-				HeaderFileName=""
-			/>
-			<Tool
-				Name="VCCLCompilerTool"
-				Optimization="0"
-				AdditionalIncludeDirectories="..\inc"
-				PreprocessorDefinitions="_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;WINDOWS;_USRDLL;GLIDE3X_EXPORTS;__MSC__"
-				MinimalRebuild="true"
-				BasicRuntimeChecks="3"
-				RuntimeLibrary="1"
-				PrecompiledHeaderFile=".\Debug/glide3x.pch"
-				AssemblerListingLocation=".\Debug/"
-				ObjectFile=".\Debug/"
-				ProgramDataBaseFileName=".\Debug/"
-				WarningLevel="3"
-				SuppressStartupBanner="true"
-				DebugInformationFormat="4"
-			/>
-			<Tool
-				Name="VCManagedResourceCompilerTool"
-			/>
-			<Tool
-				Name="VCResourceCompilerTool"
-				PreprocessorDefinitions="_DEBUG"
-				Culture="1036"
-			/>
-			<Tool
-				Name="VCPreLinkEventTool"
-			/>
-			<Tool
-				Name="VCLinkerTool"
-				AdditionalDependencies="odbc32.lib odbccp32.lib opengl32.lib glu32.lib"
-				OutputFile="$(OutDir)\glide3x.dll"
-				LinkIncremental="2"
-				SuppressStartupBanner="true"
-				AdditionalLibraryDirectories="..\lib"
-				GenerateDebugInformation="true"
-				ProgramDatabaseFile=".\Debug/glide3x.pdb"
-				ImportLibrary=".\Debug/glide3x.lib"
-				TargetMachine="1"
-			/>
-			<Tool
-				Name="VCALinkTool"
-			/>
-			<Tool
-				Name="VCManifestTool"
-			/>
-			<Tool
-				Name="VCXDCMakeTool"
-			/>
-			<Tool
-				Name="VCBscMakeTool"
-				SuppressStartupBanner="true"
-				OutputFile=".\Debug/glide3x.bsc"
-			/>
-			<Tool
-				Name="VCFxCopTool"
-			/>
-			<Tool
-				Name="VCAppVerifierTool"
-			/>
-			<Tool
-				Name="VCWebDeploymentTool"
-			/>
-			<Tool
-				Name="VCPostBuildEventTool"
-			/>
-		</Configuration>
-		<Configuration
-			Name="Release|Win32"
-			OutputDirectory=".\Release"
-			IntermediateDirectory=".\Release"
-			ConfigurationType="2"
-			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
-			UseOfMFC="0"
-			ATLMinimizesCRunTimeLibraryUsage="false"
-			CharacterSet="2"
-			>
-			<Tool
-				Name="VCPreBuildEventTool"
-			/>
-			<Tool
-				Name="VCCustomBuildTool"
-			/>
-			<Tool
-				Name="VCXMLDataGeneratorTool"
-			/>
-			<Tool
-				Name="VCWebServiceProxyGeneratorTool"
-			/>
-			<Tool
-				Name="VCMIDLTool"
-				PreprocessorDefinitions="NDEBUG"
-				MkTypLibCompatible="true"
-				SuppressStartupBanner="true"
-				TargetEnvironment="1"
-				TypeLibraryName=".\Release/glide3x.tlb"
-				HeaderFileName=""
-			/>
-			<Tool
-				Name="VCCLCompilerTool"
-				Optimization="2"
-				InlineFunctionExpansion="1"
-				AdditionalIncludeDirectories="..\inc"
-				PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS; WIN32;WINDOWS;_USRDLL;GLIDE3X_EXPORTS;__MSC__"
-				StringPooling="true"
-				RuntimeLibrary="0"
-				EnableFunctionLevelLinking="true"
-				PrecompiledHeaderFile=".\Release/glide3x.pch"
-				AssemblerListingLocation=".\Release/"
-				ObjectFile=".\Release/"
-				ProgramDataBaseFileName=".\Release/"
-				BrowseInformation="1"
-				WarningLevel="3"
-				SuppressStartupBanner="true"
-			/>
-			<Tool
-				Name="VCManagedResourceCompilerTool"
-			/>
-			<Tool
-				Name="VCResourceCompilerTool"
-				PreprocessorDefinitions="NDEBUG"
-				Culture="1036"
-			/>
-			<Tool
-				Name="VCPreLinkEventTool"
-			/>
-			<Tool
-				Name="VCLinkerTool"
-				AdditionalDependencies="opengl32.lib glu32.lib"
-				OutputFile="$(OutDir)\glide3x.dll"
-				LinkIncremental="1"
-				SuppressStartupBanner="true"
-				AdditionalLibraryDirectories="..\lib"
-				ProgramDatabaseFile=".\Release/glide3x.pdb"
-				ImportLibrary=".\Release/glide3x.lib"
-				TargetMachine="1"
-			/>
-			<Tool
-				Name="VCALinkTool"
-			/>
-			<Tool
-				Name="VCManifestTool"
-			/>
-			<Tool
-				Name="VCXDCMakeTool"
-			/>
-			<Tool
-				Name="VCBscMakeTool"
-				SuppressStartupBanner="true"
-				OutputFile=".\Release/glide3x.bsc"
-			/>
-			<Tool
-				Name="VCFxCopTool"
-			/>
-			<Tool
-				Name="VCAppVerifierTool"
-			/>
-			<Tool
-				Name="VCWebDeploymentTool"
-			/>
-			<Tool
-				Name="VCPostBuildEventTool"
-			/>
-		</Configuration>
-	</Configurations>
-	<References>
-	</References>
-	<Files>
-		<Filter
-			Name="Headers"
-			Filter="*.h"
-			>
-			<File
-				RelativePath="..\3dfx-mangling.h"
-				>
-			</File>
-			<File
-				RelativePath="..\main.h"
-				>
-			</File>
-		</Filter>
-		<Filter
-			Name="Source Files"
-			Filter="*.cpp"
-			>
-			<File
-				RelativePath="..\combiner.cpp"
-				>
-			</File>
-			<File
-				RelativePath="..\geometry.cpp"
-				>
-			</File>
-			<File
-				RelativePath="..\main.cpp"
-				>
-			</File>
-			<File
-				RelativePath="..\textures.cpp"
-				>
-			</File>
-			<File
-				RelativePath="..\vram.cpp"
-				>
-			</File>
-		</Filter>
-	</Files>
-	<Globals>
-	</Globals>
-</VisualStudioProject>

File src/Glitch64/Makefile.gcc

-# This MUST be processed by GNU make
-#
-# Glitch64 Makefile
-# Version:  1.0
-#
-# this is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2, or (at your option)
-# any later version.
-#
-# this is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with GNU Make; see the file COPYING.  If not, write to
-# the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
-#
-
-#
-#  Available options:
-#
-#    Environment variables:
-#	DEBUG=1		enable debugging checks and messages
-#			default = no
-#
-#    Environment variables:
-#
-#    Targets:
-#	all:		build dynamic module
-#	clean:		remove object files
-#	realclean:	remove all generated files
-#
-#
-#  Requirements:
-#
-#    Compiler:
-#       GCC 4.2
-#
-#    Libraries:
-#       SDL 1.2 (http://www.libsdl.org)
-#
-
-.PHONY: all clean realclean
-
-OS=$(shell uname)
-ifeq ($(findstring MINGW,$(OS)),MINGW)
-OS := WINDOWS
-endif
-ifeq ($(findstring CYGWIN,$(OS)),CYGWIN)
-OS=WINDOWS
-endif
-ifeq ($(findstring WINNT,$(OS)),WINNT)
-OS=WINDOWS
-endif
-ifeq ($(OS),Darwin)
-OS=MACOSX
-endif
-
-ifeq ($(OS), WINDOWS)
-  DLLNAME = glide3x.dll
-else
-  ifeq ($(OS), MACOSX)
-    DLLNAME = glide3x.dylib
-  else
-    DLLNAME = glide3x.so
-  endif
-endif
-
-EXT_INC = ./inc
-EXT_LIB = ./lib
-
-CC = g++ 
-STRIP = strip
-CFLAGS = -DBUILDING_DLL=1 -fexceptions -fPIC -DPIC -I$(MPAPI_PATH)
-
-ifeq ($(OS), Linux)
-LDFLAGS = -shared -lstdc++ 
-CFLAGS += -D__unix__
-endif
-ifeq ($(OS), MACOSX)
-LDFLAGS = -dynamiclib -lstdc++ -undefined dynamic_lookup -install_name @executable_path/../lib/glide3x.dylib
-CFLAGS += -D__unix__ -Dmacintosh
-endif
-ifeq ($(OS), WINDOWS)
-LDFLAGS = -shared -mwindows 
-CFLAGS += -D__WIN32__ -DWIN32 -D_WIN32
-endif
-
-CFLAGS += -ffast-math -funroll-loops
-CFLAGS += -I. -I$(EXT_INC) `sdl-config --cflags`
-
-ifdef DEBUG
-CFLAGS += -g -DDEBUG
-endif
-
-LD = g++
-LDFLAGS2 = --out-implib=libglide3x.a
-
-LDLIBS = -L"." -L"lib" `sdl-config --libs`
-ifeq ($(OS), MACOSX)
-LDLIBS += -framework OpenGL -framework GLUT
-else
-LDLIBS += -lGL
-endif
-ifeq ($(OSX_ARCH), i386)
-CFLAGS += -arch i386
-LDFLAGS += -arch i386
-endif
-
-RM = rm
-
-SOURCES = \
-  combiner.cpp \
-  geometry.cpp \
-  main.cpp     \
-  textures.cpp \
-  vram.cpp
-
-OBJECTS = $(SOURCES:.cpp=.o)
-
-.cpp.o:
-	$(CC) -o $@ $(CFLAGS) -c $<
-
-all: $(DLLNAME)
-
-$(DLLNAME): $(OBJECTS)
-	$(LD) -o $@ $(LDFLAGS) $^ $(LDLIBS) --out-implib=libglide3x.a
-ifeq ($(OS), Linux)
-	$(STRIP) $@
-endif
-
-clean:
-	-$(RM) *.o
-
-realclean: clean
-	-$(RM) $(DLLNAME) 
-
--include depend

File src/Makefile

-# set mupen64plus core API header path
-ifneq ("$(APIDIR)","")
-  MPAPI_PATH = $(APIDIR)
-else
-  TRYDIR = ../mupen64plus-core/src/api
-  ifneq ("$(wildcard $(TRYDIR)/m64p_types.h)","")
-    MPAPI_PATH = $(shell realpath $(TRYDIR))
-  else
-    TRYDIR = /usr/local/include/mupen64plus
-    ifneq ("$(wildcard $(TRYDIR)/m64p_types.h)","")
-      MPAPI_PATH = $(TRYDIR)
-    else
-      TRYDIR = /usr/include/mupen64plus
-      ifneq ("$(wildcard $(TRYDIR)/m64p_types.h)","")
-        MPAPI_PATH = $(TRYDIR)
-      else
-        $(error Mupen64Plus API header files not found! Use makefile parameter APIDIR to force a location.)
-      endif
-    endif
-  endif
-endif
-
-export MPAPI_PATH
-
-all: glitch64 glide64
-
-glitch64:
-	$(MAKE) $(MFLAGS) -C Glitch64 -f Makefile.gcc
-	cp Glitch64/glide3x.so Glide64/lib/
-glide64:
-	$(MAKE) $(MFLAGS) -C Glide64 -f Makefile.gcc
-
-clean:
-	$(MAKE) $(MFLAGS) -C Glitch64 -f Makefile.gcc clean
-	$(MAKE) $(MFLAGS) -C Glide64 -f Makefile.gcc clean