Commits

Author Commit Message Labels Comments Date
ecsv
Don't crash when calculating CRC for small images
ecsv
Use generic _mm_loadu_ps instead of GCC specific __builtin_ia32_loadups
ecsv
Remove space from filename to avoid confusion of build tools
ecsv
Remove unsupported internationalization files
ecsv
Move license files to doc
ecsv
Rename all visible Glide64 strings to Glide64mk2
ecsv
Remove switchable asm implementations used during the port to C
wahrhaft
merge from fixes branch
wahrhaft
Fix screenshot and OSD, attempt vsync
ecsv
Reenable link time optimization for the m64p related c files
ecsv
Use SDL for time keeping to allow compilation under windows
ecsv
Enable link time garbage collection when link time optimization is enabled
ecsv
Speed up texture loading by reducing status updates
ecsv
Warn the user about the failed load of the memory texture cache
ecsv
Fix loading of non-png hires textures
ecsv
Warn the user about the failed load of the texture cache
Riley Labrecque
Added support for MSVC10
Riley Labrecque
Replaced pthread with SDL_sem
ecsv
Add support for m64p_test_rom.v64
ecsv
Reduce GCC specific code
ecsv
Fix boost::filesystem usage for MinGW
ecsv
Fix build with libpng 1.5
ecsv
Remove unused dxdiag.h without open source compatible license
ecsv
Don't search for zlib on OSX using pkg-config
ecsv
Resize displayed image with window size
ecsv
Use the user hires_texture path as search path for GlideHQ
ecsv
Don't access random memory in TxFilter constructor
ecsv
Readd SoftLocker which was dropped during the initial port
ecsv
Fix generation of DP interrupts
ecsv
Compile with TEXTURE_FILTER support
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