Commits

rlyeh committed d733c67

commit

Comments (0)

Files changed (7)

ro/constants.ini

-server.ip=192.168.1.38
-// all game constants
-
-fps.lock = 60 // in hz, 0 = lockless
-
-font.console.face = fonts/UbuntuMono-R.ttf
-font.console.height = 16
-font.console.color.r = 1
-font.console.color.g = 1
-font.console.color.b = 0
-font.console.color.a = 1
-
-server.port = 1234 // 9999 // 443 :)
-server.do_prediction = true
-server.fixed_timestep = 0.25f // 2 upds per sec -> 1/2
-
-server.chat.ip = 127.0.0.1
-server.chat.port = 8054
-server.spatial.ip = 127.0.0.1
-server.spatial.port = 8056
-
-player.anim.speed = 1
-
-#unused
-forest.show = true
-forest.poisson = 0.01
-forest.scale = 4
-forest.height = 1
-forest.dimension = 500
-
-cam.mvp.rotated = true
-
-chat.show = true
-chat.font.height = 18
-chat.font.padding_width = 0
-chat.font.padding_height = 0
-chat.font.shadow_offset_x = 0
-chat.font.shadow_offset_y = 0
-chat.font.style =
-chat.font.alpha = 0.5
-chat.font.interlining = 0.
-
-
-cam.mvp.rotated = true
-
-dungeon.make = false
-dungeon.scale = 4
-
-
-coins.update = true
-coins.render = true
-coins.poisson = 0.12
-coins.texture = assets/textures/ani_smb3coin.gif
-coins.scale = 1
-coins.height = 1
-
-kinetics.gravity.z = -8
-kinetics.restitution.z = 0.25
-kinetics.stabilize.base10digit = 100
-kinetics.jump.z = 0.1
-
-walkspeed = 10
-turnspeed = 100
-
-camera.shoulder.lookat.offset.x = 1
-camera.shoulder.lookat.offset.y = 1
-camera.shoulder.lookat.offset.z = 1
-camera.shoulder.lookat.damp = 1
-camera.shoulder.moveto.radius = 1
-camera.shoulder.height = 1.60
-
-//camera.edit.selected = true
-//camera.fly.selected = true
-//camera.fps.selected = true
-
-camera.shoulder.selected = true
-camera.shoulder.strafe.on = 0
-camera.shoulder.strafe.off = 0
-camera.shoulder.fov.on = 2.0
-camera.shoulder.fov.off = 1.0
-camera.shoulder.distance.on = 5
-camera.shoulder.distance.off = 5
-camera.shoulder.height.on = 1.85 // 2.5 * 0.80 // 0.80 = align z player
-camera.shoulder.height.off = 1.85 // 2.5 * 0.80
-camera.shoulder.damp = 0.5f // the higher the slower
-
-camera.mario64.selected = false
-camera.mario64.strafe.on = 0
-camera.mario64.strafe.off = 0
-camera.mario64.fov.on = 2.0
-camera.mario64.fov.off = 1.0
-camera.mario64.distance.on = 12
-camera.mario64.distance.off = 12
-camera.mario64.height.on = 6.85
-camera.mario64.height.off = 6.85
-camera.mario64.damp = 0.5f // the higher the slower
-
-// camera.roguelike
-
-camera.casual.selected = false
-camera.casual.zoom.distance.min = 10
-camera.casual.zoom.distance.max = 25
-camera.casual.zooming.speed = 0.95 // the lower the faster
-camera.casual.target.distance.max = 5
-camera.casual.target.distance.min = 0
-camera.casual.targeting.speed = 0.90 // the higher the smoother
-camera.casual.mouseview.distance = 10
-
-mouse.invert.y = false
-mouse.sensibility.x = 0.060
-mouse.sensibility.y = 0.015
-
-weapon.recoil.vertical = 0.004
-weapon.recoil.horizontal = 0.002
-weapon.recoil.restitution = 0.75    // the lower, the faster restitution. must be <1
-weapon.bullet.speed = 1000          // int, bullet speed
-weapon.bullet.distance = 5000       // int, max distance of a bullet (~life)
-weapon.bullet.dispersion = 0.5      // float, radius dispersion from target hit point
-weapon.bullet.burst = 1             // int, num bullets per trigger
-//weapon.bullet.damage = 1          // float, damage when hit (radius? newton?)
-
-factory.weapon = ak,m4,shotgun
-factory.renderable = ak,m4,shotgun
-factory.updateable = ak,m4,shotgun
-

ro/ui/DefaultSkin.png

Added
New image

ro/ui/DroidSansJapanese.ttf

Binary file added.

ro/ui/OpenSans.ttf

Binary file added.

ro/ui/Ubuntu-B.ttf

Binary file added.

ro/ui/gwen.png

Added
New image

ro/ui/test16.png

Added
New image