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rmtew  committed 09e9a98

Initial set of files that make up the Android wrapper for the BrogueX
project. May not compile yet. Needs to be tested.

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Files changed (23)

+<?xml version="1.0" encoding="UTF-8"?>
+<classpath>
+	<classpathentry kind="src" path="src"/>
+	<classpathentry kind="src" path="gen"/>
+	<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
+	<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
+	<classpathentry kind="output" path="bin/classes"/>
+</classpath>
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<?fileVersion 4.0.0?><cproject storage_type_id="org.eclipse.cdt.core.XmlProjectDescriptionStorage">
+	<storageModule moduleId="org.eclipse.cdt.core.settings">
+		<cconfiguration id="com.android.toolchain.gcc.248156545">
+			<storageModule buildSystemId="org.eclipse.cdt.managedbuilder.core.configurationDataProvider" id="com.android.toolchain.gcc.248156545" moduleId="org.eclipse.cdt.core.settings" name="Default">
+				<externalSettings/>
+				<extensions>
+					<extension id="org.eclipse.cdt.core.ELF" point="org.eclipse.cdt.core.BinaryParser"/>
+					<extension id="org.eclipse.cdt.core.VCErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
+					<extension id="org.eclipse.cdt.core.GmakeErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
+					<extension id="org.eclipse.cdt.core.CWDLocator" point="org.eclipse.cdt.core.ErrorParser"/>
+					<extension id="org.eclipse.cdt.core.MakeErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
+					<extension id="org.eclipse.cdt.core.GCCErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
+					<extension id="org.eclipse.cdt.core.GASErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
+					<extension id="org.eclipse.cdt.core.GLDErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
+				</extensions>
+			</storageModule>
+			<storageModule moduleId="cdtBuildSystem" version="4.0.0">
+				<configuration artifactName="${ProjName}" buildProperties="" description="" id="com.android.toolchain.gcc.248156545" name="Default" parent="org.eclipse.cdt.build.core.emptycfg">
+					<folderInfo id="com.android.toolchain.gcc.248156545.1122566074" name="/" resourcePath="">
+						<toolChain id="com.android.toolchain.gcc.1942822620" name="com.android.toolchain.gcc" superClass="com.android.toolchain.gcc">
+							<targetPlatform binaryParser="org.eclipse.cdt.core.ELF" id="com.android.targetPlatform.766321111" isAbstract="false" superClass="com.android.targetPlatform"/>
+							<builder arguments="" command="${NDK_ROOT}/ndk-build" enableCleanBuild="false" enabledIncrementalBuild="true" id="com.android.builder.2058536580" keepEnvironmentInBuildfile="false" managedBuildOn="false" name="Android Builder" superClass="com.android.builder"/>
+							<tool id="com.android.gcc.compiler.1023041572" name="Android GCC Compiler" superClass="com.android.gcc.compiler">
+								<option id="com.android.gcc.option.includePath.1237805345" superClass="com.android.gcc.option.includePath" valueType="includePath">
+									<listOptionValue builtIn="false" value="&quot;D:\Code\android-ndk-r8\platforms\android-14\arch-arm\usr\include&quot;"/>
+								</option>
+								<inputType id="com.android.gcc.inputType.472792083" superClass="com.android.gcc.inputType"/>
+							</tool>
+						</toolChain>
+					</folderInfo>
+				</configuration>
+			</storageModule>
+			<storageModule moduleId="org.eclipse.cdt.core.externalSettings"/>
+		</cconfiguration>
+	</storageModule>
+	<storageModule moduleId="cdtBuildSystem" version="4.0.0">
+		<project id="org.disinterest.broguex.SDLActivity.null.1452574239" name="org.disinterest.broguex.SDLActivity"/>
+	</storageModule>
+	<storageModule moduleId="org.eclipse.cdt.core.LanguageSettingsProviders"/>
+	<storageModule moduleId="refreshScope" versionNumber="2">
+		<configuration configurationName="Default">
+			<resource resourceType="PROJECT" workspacePath="/org.disinterest.broguex.SDLActivity"/>
+		</configuration>
+	</storageModule>
+	<storageModule moduleId="scannerConfiguration">
+		<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId=""/>
+		<scannerConfigBuildInfo instanceId="com.android.toolchain.gcc.248156545;com.android.toolchain.gcc.248156545.1122566074;com.android.gcc.compiler.1023041572;com.android.gcc.inputType.472792083">
+			<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId="com.android.AndroidPerProjectProfile"/>
+		</scannerConfigBuildInfo>
+	</storageModule>
+	<storageModule moduleId="org.eclipse.cdt.make.core.buildtargets"/>
+</cproject>
+<?xml version="1.0" encoding="UTF-8"?>
+<projectDescription>
+	<name>org.disinterest.broguex.SDLActivity</name>
+	<comment></comment>
+	<projects>
+	</projects>
+	<buildSpec>
+		<buildCommand>
+			<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
+			<triggers>full,incremental,</triggers>
+			<arguments>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
+			<arguments>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
+			<arguments>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>org.eclipse.jdt.core.javabuilder</name>
+			<arguments>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>com.android.ide.eclipse.adt.ApkBuilder</name>
+			<arguments>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
+			<triggers>full,incremental,</triggers>
+			<arguments>
+			</arguments>
+		</buildCommand>
+	</buildSpec>
+	<natures>
+		<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
+		<nature>org.eclipse.jdt.core.javanature</nature>
+		<nature>org.eclipse.cdt.core.cnature</nature>
+		<nature>org.eclipse.cdt.core.ccnature</nature>
+		<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
+		<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
+	</natures>
+</projectDescription>

File AndroidManifest.xml

+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+      package="org.disinterest.broguex"
+      android:versionCode="8"
+      android:versionName="1.6.408">
+    <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="8"/>
+    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
+    <application android:label="@string/app_name" android:icon="@drawable/icon" android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
+        <activity android:name="SDLActivity"
+                  android:label="@string/app_name" android:screenOrientation="landscape" android:windowSoftInputMode="stateAlwaysHidden|adjustPan" android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
+            <intent-filter>
+                <action android:name="android.intent.action.MAIN" />
+                <category android:name="android.intent.category.LAUNCHER" />
+            </intent-filter>
+        </activity>
+    </application>
+</manifest> 

File ant.properties

+# This file is used to override default values used by the Ant build system.
+#
+# This file must be checked into Version Control Systems, as it is
+# integral to the build system of your project.
+
+# This file is only used by the Ant script.
+
+# You can use this to override default values such as
+#  'source.dir' for the location of your java source folder and
+#  'out.dir' for the location of your output folder.
+
+# You can also use it define how the release builds are signed by declaring
+# the following properties:
+#  'key.store' for the location of your keystore and
+#  'key.alias' for the name of the key to use.
+# The password will be asked during the build when you use the 'release' target.
+
+<?xml version="1.0" encoding="UTF-8"?>
+<project name="SDLApp" default="help">
+
+    <!-- The local.properties file is created and updated by the 'android' tool.
+         It contains the path to the SDK. It should *NOT* be checked into
+         Version Control Systems. -->
+    <property file="local.properties" />
+
+    <!-- The ant.properties file can be created by you. It is only edited by the
+         'android' tool to add properties to it.
+         This is the place to change some Ant specific build properties.
+         Here are some properties you may want to change/update:
+
+         source.dir
+             The name of the source directory. Default is 'src'.
+         out.dir
+             The name of the output directory. Default is 'bin'.
+
+         For other overridable properties, look at the beginning of the rules
+         files in the SDK, at tools/ant/build.xml
+
+         Properties related to the SDK location or the project target should
+         be updated using the 'android' tool with the 'update' action.
+
+         This file is an integral part of the build system for your
+         application and should be checked into Version Control Systems.
+
+         -->
+    <property file="ant.properties" />
+
+    <!-- if sdk.dir was not set from one of the property file, then
+         get it from the ANDROID_HOME env var.
+         This must be done before we load project.properties since
+         the proguard config can use sdk.dir -->
+    <property environment="env" />
+    <condition property="sdk.dir" value="${env.ANDROID_HOME}">
+        <isset property="env.ANDROID_HOME" />
+    </condition>
+
+    <!-- The project.properties file is created and updated by the 'android'
+         tool, as well as ADT.
+
+         This contains project specific properties such as project target, and library
+         dependencies. Lower level build properties are stored in ant.properties
+         (or in .classpath for Eclipse projects).
+
+         This file is an integral part of the build system for your
+         application and should be checked into Version Control Systems. -->
+    <loadproperties srcFile="project.properties" />
+
+    <!-- quick check on sdk.dir -->
+    <fail
+            message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
+            unless="sdk.dir"
+    />
+
+    <!--
+        Import per project custom build rules if present at the root of the project.
+        This is the place to put custom intermediary targets such as:
+            -pre-build
+            -pre-compile
+            -post-compile (This is typically used for code obfuscation.
+                           Compiled code location: ${out.classes.absolute.dir}
+                           If this is not done in place, override ${out.dex.input.absolute.dir})
+            -post-package
+            -post-build
+            -pre-clean
+    -->
+    <import file="custom_rules.xml" optional="true" />
+
+    <!-- Import the actual build file.
+
+         To customize existing targets, there are two options:
+         - Customize only one target:
+             - copy/paste the target into this file, *before* the
+               <import> task.
+             - customize it to your needs.
+         - Customize the whole content of build.xml
+             - copy/paste the content of the rules files (minus the top node)
+               into this file, replacing the <import> task.
+             - customize to your needs.
+
+         ***********************
+         ****** IMPORTANT ******
+         ***********************
+         In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
+         in order to avoid having your file be overridden by tools such as "android update project"
+    -->
+    <!-- version-tag: 1 -->
+    <import file="${sdk.dir}/tools/ant/build.xml" />
+
+</project>

File jni/Android.mk

+include $(call all-subdir-makefiles)

File jni/Application.mk

+APP_ABI := armeabi armeabi-v7a x86

File local.properties

+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+# 
+# This file must *NOT* be checked in Version Control Systems,
+# as it contains information specific to your local configuration.
+
+# location of the SDK. This is only used by Ant
+# For customization when using a Version Control System, please read the
+# header note.
+sdk.dir=C:\\Users\\richard\\AppData\\Local\\Android\\android-sdk

File res/drawable-hdpi/icon.png

Added
New image

File res/drawable-ldpi/icon.png

Added
New image

File res/drawable-mdpi/icon.png

Added
New image

File res/drawable-xhdpi/icon.png

Added
New image

File res/layout/main.xml

+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+    android:orientation="vertical"
+    android:layout_width="fill_parent"
+    android:layout_height="fill_parent"
+    >
+<TextView  
+    android:layout_width="fill_parent" 
+    android:layout_height="wrap_content" 
+    android:text="Hello World, SDLActivity"
+    />
+</LinearLayout>
+

File res/layout/releasenotes.xml

+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+    android:layout_width="match_parent"
+    android:layout_height="wrap_content"
+    android:paddingTop="1dp"
+    android:paddingBottom="1dp"
+    android:orientation="vertical" >
+
+    <ScrollView
+        android:id="@+id/scrollView1"
+        android:layout_width="match_parent"
+        android:layout_height="0dip"
+        android:layout_weight="0.38" >
+
+           <TextView
+               android:id="@+id/releasenotes_text"
+               android:layout_width="match_parent"
+               android:layout_height="wrap_content"
+               android:ems="10"
+               android:autoLink="all">
+
+                <requestFocus />
+            </TextView>
+
+    </ScrollView>
+
+        <CheckBox
+            android:id="@+id/releasenotes_checkbox"
+            android:layout_width="wrap_content"
+            android:layout_height="wrap_content"
+            android:textSize="10sp"
+            android:layout_gravity="center_horizontal"
+            android:text="@string/do_not_display_again" />
+    
+</LinearLayout>

File res/menu/main.xml

+<?xml version="1.0" encoding="utf-8"?>
+<menu xmlns:android="http://schemas.android.com/apk/res/android" >
+    <item android:id="@+id/settings_menu_item" android:titleCondensed="@string/settings_name" android:title="@string/settings_name">
+        <menu>
+        <group android:id="@+id/fps_menu_group">
+            <item android:id="@+id/fps_30_menu_item" android:checkable="true" android:title="@string/fps_30_menu_item_name"/>
+            <item android:id="@+id/fps_60_menu_item" android:checkable="true" android:title="@string/fps_60_menu_item_name"/>
+            <item android:id="@+id/fps_90_menu_item" android:checkable="true" android:title="@string/fps_90_menu_item_name"/>
+            <item android:id="@+id/fps_unlimited_menu_item" android:checkable="true" android:title="@string/fps_unlimited_menu_item_name"/>
+        </group>
+</menu>
+    </item>
+    <item android:id="@+id/dev_menu_item" android:titleCondensed="@string/dev_name" android:title="@string/development_name" android:enabled="false" android:visible="false">
+        <menu>
+            <item android:id="@+id/record_gesture_menu_item" android:title="@string/record_gesture_menu_item_name"/>
+            <item android:id="@+id/save_gestures_menu_item" android:title="@string/save_gestures_menu_item_name"/>
+            <item android:id="@+id/load_gestures_menu_item" android:title="@string/load_gestures_menu_item_name"/>
+        </menu>
+    </item>
+    <item android:id="@+id/options_menu_item" android:enabled="true" android:title="@string/options_menu_item" android:visible="true" android:titleCondensed="@string/options_menu_item">
+        <menu>
+            <item android:id="@+id/toggle_keyboard_menu_item" android:title="@string/toggle_keyboard_menu_item_name" android:visible="true" android:enabled="true"/>
+            <item android:id="@+id/scaling_menu_item" android:visible="true" android:enabled="true" android:title="@string/scaling_menu_item_name"/>
+        </menu>
+    </item>
+</menu>

File res/raw/brogue.txt

+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+                            Preamble
+
+  The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+  The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works.  By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.  We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors.  You can apply it to
+your programs, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+  To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights.  Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+  For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received.  You must make sure that they, too, receive
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+
+  Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+  For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software.  For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+  Some devices are designed to deny users access to install or run
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+
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+  12. No Surrender of Others' Freedom.
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+
+  13. Use with the GNU Affero General Public License.
+
+  Notwithstanding any other provision of this License, you have
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+
+  14. Revised Versions of this License.
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+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
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+  15. Disclaimer of Warranty.
+
+  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
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+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
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+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
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+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
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+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.

File res/raw/libtcod.txt

+* libtcod 1.5.1
+* Copyright (c) 2008,2009,2010 Jice & Mingos
+* All rights reserved.
+*
+* libtcod 'The Doryen library' is a cross-platform C/C++ library for roguelike 
+* developers.
+* Its source code is available from :
+* http://doryen.eptalys.net/libtcod
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+*     * Redistributions of source code must retain the above copyright
+*       notice, this list of conditions and the following disclaimer.
+*     * Redistributions in binary form must reproduce the above copyright
+*       notice, this list of conditions and the following disclaimer in the
+*       documentation and/or other materials provided with the distribution.
+*     * The name of Jice or Mingos may not be used to endorse or promote products
+*       derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY JICE AND MINGOS ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL JICE OR MINGOS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

File res/raw/releasenotes.txt

+BrogueX 1.6.408
+* Email me about any problems or complaints (address below).
+* Bad reviews do not contain enough information.  So email (as well) please!
+
+RECENT CHANGES
+- With SDL2, instead of getting the '>' character for a key press, SHIFT+'.' is received.  Similarly SHIFT+'`' is sent instead of '~'.  These are now fixed in libtcod.
+
+CONTACT INFORMATION
+richard.m.tew@gmail.com
+http://disinterest.org/broguex/
+
+EXTRA ANDROID CONTROLS
+- Pinch gesture / drag gesture: Zoom in, and drag the displayed zoomed in area around, like you would use your maps app.
+- Escape key has been replaced by the space key.  Use it to back out of menus.

File res/raw/sdl2.txt

+
+Simple DirectMedia Layer
+Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
+  
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+  
+1. The origin of this software must not be misrepresented; you must not
+   claim that you wrote the original software. If you use this software
+   in a product, an acknowledgment in the product documentation would be
+   appreciated but is not required. 
+2. Altered source versions must be plainly marked as such, and must not be
+   misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.

File res/values/strings.xml

+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+    <string name="app_name">BrogueX</string>
+    <string name="do_not_display_again">Do not display again</string>
+    <string name="settings_name">Settings</string>
+    <string name="scaling_menu_item_name">Zoom to unscaled</string>
+    <string name="dev_name">Dev</string>
+    <string name="development_name">Development</string>
+    <string name="record_gesture_menu_item_name">Record gesture</string>
+    <string name="save_gestures_menu_item_name">Save gestures</string>
+    <string name="load_gestures_menu_item_name">Load gestures</string>
+    <string name="fps_30_menu_item_name">30 fps</string>
+    <string name="fps_60_menu_item_name">60 fps</string>
+    <string name="fps_90_menu_item_name">90 fps</string>
+    <string name="fps_unlimited_menu_item_name">unlimited fps</string>
+    <string name="options_menu_item">Options</string>
+    <string name="toggle_keyboard_menu_item_name">Toggle keyboard</string>
+</resources>

File src/org/disinterest/broguex/SDLActivity.java

+package org.disinterest.broguex;
+
+import java.io.IOException;
+import java.io.InputStream;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+//import javax.microedition.khronos.opengles.GL10;
+import javax.microedition.khronos.egl.*;
+
+import android.app.*;
+import android.content.*;
+import android.view.*;
+import android.view.inputmethod.InputMethodManager;
+import android.widget.CheckBox;
+import android.widget.CompoundButton;
+import android.widget.CompoundButton.OnCheckedChangeListener;
+import android.widget.TextView;
+import android.os.*;
+import android.util.Log;
+import android.graphics.*;
+import android.media.*;
+import android.hardware.*;
+import android.content.pm.ApplicationInfo;
+import android.content.pm.PackageInfo;
+import android.content.pm.PackageManager;
+import android.content.pm.PackageManager.NameNotFoundException;
+import android.content.res.Configuration;
+
+
+/**
+    SDL Activity
+*/
+public class SDLActivity extends Activity {
+
+    // Keep track of the paused state
+    public static boolean mIsPaused;
+
+    // Main components
+    private static SDLActivity mSingleton;
+    private static SDLSurface mSurface;
+
+    // This is what SDL runs in. It invokes SDL_main(), eventually
+    private static Thread mSDLThread;
+
+    // Audio
+    private static Thread mAudioThread;
+    private static AudioTrack mAudioTrack;
+
+    // EGL private objects
+    private static EGLContext  mEGLContext;
+    private static EGLSurface  mEGLSurface;
+    private static EGLDisplay  mEGLDisplay;
+    private static EGLConfig   mEGLConfig;
+    private static int mGLMajor, mGLMinor;
+
+    // Load the .so
+    static {
+		System.loadLibrary("SDL2");
+        System.loadLibrary("tcod");
+        //System.loadLibrary("SDL2_image");
+        //System.loadLibrary("SDL2_mixer");
+        //System.loadLibrary("SDL2_ttf");
+        System.loadLibrary("main");
+    }
+
+    // Custom additions
+    private static InputMethodManager mInputManager;
+    private static int mKeyboardDeviceID;
+    private static KeyCharacterMap mKeyMap;
+
+    private static boolean mShowReleaseNotes;
+    private static int mTCODFPS;
+    private static String mVersionName;
+    private static boolean mDebuggable;
+    
+    public static String PREFS_TCOD_FPS_LIMIT = "use-tcod-fps-limit";
+    public static String PREFS_RELEASE_NOTES_SEEN = "release-note-version";
+    
+    // Setup
+    protected void onCreate(Bundle savedInstanceState) {
+        //Log.v("SDL", "onCreate()");
+        super.onCreate(savedInstanceState);
+        
+        // So we can call stuff from static callbacks
+        mSingleton = this;
+
+        // Keep track of the paused state
+        mIsPaused = false;
+
+        // Set up the surface
+        mSurface = new SDLSurface(getApplication());
+        setContentView(mSurface);
+        // SurfaceHolder holder = mSurface.getHolder();        
+
+    	SharedPreferences prefs = getPreferences(MODE_PRIVATE);
+    	mTCODFPS = prefs.getInt(PREFS_TCOD_FPS_LIMIT, 30);
+    	SDLActivity.nativeTCODSetFPS(mTCODFPS);
+
+    	/* Initialise the release notes related malarkey. */
+    	String rnVersionName = prefs.getString(PREFS_RELEASE_NOTES_SEEN, "");
+    	try {
+    		PackageInfo pInfo = getPackageManager().getPackageInfo(getPackageName(), PackageManager.GET_META_DATA);
+    		/* Grab and check version name. */
+    		mVersionName = pInfo.versionName;
+            mShowReleaseNotes = !rnVersionName.equals(mVersionName);
+            /* Generic useful configuration information. */
+        	mDebuggable = (pInfo.applicationInfo.flags & ApplicationInfo.FLAG_DEBUGGABLE) == ApplicationInfo.FLAG_DEBUGGABLE;
+    	} catch (NameNotFoundException e) {
+    		Log.e("BrogueX", "Failed to fetch package info..");
+    	}
+    	Log.d("BrogueX", String.format("Show release notes: %b", mShowReleaseNotes));
+    }
+
+    // Events
+    /*protected void onPause() {
+        Log.v("SDL", "onPause()");
+        super.onPause();
+        // Don't call SDLActivity.nativePause(); here, it will be called by SDLSurface::surfaceDestroyed
+    }
+
+    protected void onResume() {
+        Log.v("SDL", "onResume()");
+        super.onResume();
+        // Don't call SDLActivity.nativeResume(); here, it will be called via SDLSurface::surfaceChanged->SDLActivity::startApp
+    }*/
+    
+
+    @Override
+	protected void onRestart() {
+		// TODO Auto-generated method stub
+		super.onRestart();
+        Log.v("SDL", "onRestart()");
+	}
+
+	@Override
+	protected void onRestoreInstanceState(Bundle savedInstanceState) {
+		super.onRestoreInstanceState(savedInstanceState);
+        Log.v("SDL", "onRestoreInstanceState()");
+	}
+
+	@Override
+	protected void onSaveInstanceState(Bundle outState) {
+		super.onSaveInstanceState(outState);
+        Log.v("SDL", "onSaveInstanceState()");
+	}
+
+	protected void onDestroy() {
+        super.onDestroy();
+        Log.v("SDL", "onDestroy()");
+        // Send a quit message to the application
+        SDLActivity.nativeQuit();
+
+        // Now wait for the SDL thread to quit
+        if (mSDLThread != null) {
+            try {
+                mSDLThread.join();
+            } catch(Exception e) {
+                Log.v("SDL", "Problem stopping thread: " + e);
+            }
+            mSDLThread = null;
+
+            Log.v("SDL", "Finished waiting for SDL thread");
+        }
+    }
+    
+    // Custom functions..
+    
+	@Override
+	public boolean onCreateOptionsMenu(Menu menu) {
+		boolean flag = super.onCreateOptionsMenu(menu);
+		if (flag) {
+	    	MenuInflater inflater = getMenuInflater();
+	    	inflater.inflate(R.menu.main, menu);
+		}
+		return flag;
+	}
+	
+    @Override
+	public boolean onPrepareOptionsMenu(Menu menu) {
+		super.onPrepareOptionsMenu(menu);
+
+		MenuItem item;
+		boolean haveHardKeyboard = isHardwareKeyboardAvailable();
+
+		item = menu.findItem(R.id.fps_30_menu_item);
+		item.setChecked(mTCODFPS == 30);
+		item = menu.findItem(R.id.fps_60_menu_item);
+		item.setChecked(mTCODFPS == 60);
+		item = menu.findItem(R.id.fps_90_menu_item);
+		item.setChecked(mTCODFPS == 90);
+		item = menu.findItem(R.id.fps_unlimited_menu_item);
+		item.setChecked(mTCODFPS == 0);
+		
+		item = menu.findItem(R.id.dev_menu_item);
+		item.setVisible(mDebuggable);
+		item.setEnabled(mDebuggable);
+		
+		item = menu.findItem(R.id.toggle_keyboard_menu_item);
+		item.setVisible(!haveHardKeyboard);
+		item.setEnabled(!haveHardKeyboard);
+		
+		return true;
+	}
+
+	@Override
+	public boolean onOptionsItemSelected(MenuItem item) {		
+		if (super.onOptionsItemSelected(item))
+			return true;
+
+		int fps_value = 0;
+		SharedPreferences prefs;
+		SharedPreferences.Editor prefsEd;
+
+		switch (item.getItemId()) {
+		case R.id.toggle_keyboard_menu_item:
+			/* This comes back to Java in a roundabout way, but should make SDL's API more reliable. */
+			nativeSDLToggleScreenKeyboard();
+			break;
+		case R.id.scaling_menu_item:
+	    	SDLActivity.nativeTCODSetNoScaling();
+			break;
+		case R.id.fps_90_menu_item:
+			fps_value += 30;
+		case R.id.fps_60_menu_item:
+			fps_value += 30;
+		case R.id.fps_30_menu_item:
+			fps_value += 30;
+		case R.id.fps_unlimited_menu_item:
+			mTCODFPS = fps_value;
+			item.setChecked(true);
+			
+			/* Persist new setting. */
+	    	prefs = getPreferences(MODE_PRIVATE);
+	    	prefsEd = prefs.edit();
+	    	prefsEd.putInt(PREFS_TCOD_FPS_LIMIT, mTCODFPS);
+	    	prefsEd.commit();
+	    	
+	    	SDLActivity.nativeTCODSetFPS(mTCODFPS);
+	    	
+			break;
+		default:
+			return false;
+		}
+		return true;
+	}
+
+	/**
+     * Wraps KeyCharacterMap.get
+    static void setLastKeyboardDevice(int deviceID) {
+    	if (mKeyboardDeviceID != deviceID) {
+	    	InputDevice device = InputDevice.getDevice(deviceID);
+	    	if (device.getKeyboardType() == InputDevice.KEYBOARD_TYPE_ALPHABETIC) {
+	    		mKeyboardDeviceID = deviceID;
+	    		mKeyMap = device.getKeyCharacterMap();
+	    	}
+	    	Log.i("BrogueX",String.format("setLastKeyboardDevice id=%d name='%s' keyboardType=%d", deviceID, device.getName(), device.getKeyboardType()));
+    	}
+    }
+    
+     * Wraps KeyCharacterMap.get
+    static int translateKeycode(int keyCode, int meta) {
+    	return mKeyMap.get(keyCode, meta);
+    }
+     */
+
+    // Messages from the SDLMain thread
+    static final int COMMAND_CHANGE_TITLE = 1;
+    static final int COMMAND_KEYBOARD_SHOW = 2;
+	static final int COMMAND_SHOW_ALERTDIALOG = 300;
+
+    // Handler for the messages
+    Handler commandHandler = new Handler() {
+        @Override
+        public void handleMessage(Message msg) {
+            switch (msg.arg1) {
+            case COMMAND_CHANGE_TITLE:
+                setTitle((String)msg.obj);
+                break;
+            case COMMAND_KEYBOARD_SHOW:
+            	if (isHardwareKeyboardAvailable())
+            		break;
+                InputMethodManager manager = (InputMethodManager) getSystemService(INPUT_METHOD_SERVICE);
+                if (manager != null) {
+                    switch (((Integer)msg.obj).intValue()) {
+                    case 0:
+                        manager.hideSoftInputFromWindow(mSurface.getWindowToken(), 0);
+                        break;
+                    case 1:
+                        manager.showSoftInput(mSurface, 0);
+                        break;
+                    case 2:
+                        manager.toggleSoftInputFromWindow(mSurface.getWindowToken(), 0, 0);
+                        break;
+                    }
+                }
+               break;
+            case COMMAND_SHOW_ALERTDIALOG:
+            	AlertDialog.Builder alertBuilder = (AlertDialog.Builder)msg.obj;
+            	alertBuilder.setNeutralButton("Exit", new DialogInterface.OnClickListener() {
+            		public void onClick(DialogInterface dialogInterface, int i) {
+            			;
+            		}
+            	}).show();
+            }
+        }
+    };
+
+    // Send a message from the SDLMain thread
+    void sendCommand(int command, Object data) {
+        Message msg = commandHandler.obtainMessage();
+        msg.arg1 = command;
+        msg.obj = data;
+        commandHandler.sendMessage(msg);
+    }
+
+    // C functions we call
+    public static native void nativeInit(Context context);
+    public static native void nativeQuit();
+    public static native void nativePause();
+    public static native void nativeResume();
+    public static native void onNativeResize(int x, int y, int format);
+    public static native void onNativeKeyDown(int keycode);
+    public static native void onNativeKeyUp(int keycode);
+    public static native void onNativeTouch(int touchDevId, int pointerFingerId,
+                                            int action, float x, 
+                                            float y, float p);
+    public static native void onNativeAccel(float x, float y, float z);
+    public static native void nativeRunAudioThread();
+
+    public static native void nativeTCODSetNoScaling();
+    public static native void nativeTCODSetFPS(int value);
+    public static native void nativeSDLToggleScreenKeyboard();
+
+    // Java functions called from C
+
+    public static boolean createGLContext(int majorVersion, int minorVersion) {
+        return initEGL(majorVersion, minorVersion);
+    }
+
+    public static void flipBuffers() {
+        flipEGL();
+    }
+
+    public static void setActivityTitle(String title) {
+        // Called from SDLMain() thread and can't directly affect the view
+        mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
+    }
+
+    public static void sendMessage(int command, int param) {
+        mSingleton.sendCommand(command, Integer.valueOf(param));
+    }
+
+    public class AlertRunnable implements Runnable {
+    	private AlertDialog.Builder builder;
+    	private Handler handler;
+    	public AlertRunnable(AlertDialog.Builder builderArg, Handler handlerArg) {
+    		this.builder = builderArg;
+    		this.handler = handlerArg;
+    	}
+        public void run() {
+        	builder.setNeutralButton("Exit", new DialogInterface.OnClickListener() {
+        		public void onClick(DialogInterface dialogInterface, int i) {
+        			handler.getLooper().quit();
+        		}
+        	}).show();
+        }
+    }
+
+    public static void showAlertDialog(String msgTxt, String neutralTxt) {
+    	AlertDialog.Builder builder = new AlertDialog.Builder(getContext());
+    	builder.setMessage(msgTxt);
+    	builder.setNeutralButton(neutralTxt, null);
+        Looper.prepare();
+        Handler handler = new Handler();
+    	AlertRunnable r = mSingleton.new AlertRunnable(builder, handler);
+    	// Start it running, and wait until we get told to quit.
+	    mSingleton.runOnUiThread(r);
+        Looper.loop();
+    }
+
+    private static boolean isHardwareKeyboardAvailable() {
+    	return mSingleton.getResources().getConfiguration().keyboard == Configuration.KEYBOARD_QWERTY;
+    }
+
+    private void showReleaseNotes() {
+    	if (!mShowReleaseNotes) {
+    		return;
+    	}
+    	
+    	AlertDialog.Builder alert = new AlertDialog.Builder(this);
+    	alert.setIcon(R.drawable.icon);
+    	alert.setTitle("BrogueX Release Notes");
+    	alert.setNeutralButton("OK", new DialogInterface.OnClickListener() {			
+			public void onClick(DialogInterface dialog, int which) {
+				if (!mShowReleaseNotes) {
+			    	SharedPreferences prefs = getPreferences(MODE_PRIVATE);
+			    	SharedPreferences.Editor prefsEd = prefs.edit();
+			    	prefsEd.putString(PREFS_RELEASE_NOTES_SEEN, mVersionName);
+			    	boolean savedSuccessfully = prefsEd.commit();
+			    	Log.d("BrogueX", String.format("Saved release-note-version='%s' => %b", mVersionName, savedSuccessfully));
+				}
+			}
+		});
+
+    	LayoutInflater factory = LayoutInflater.from(this);
+        final View alertView = factory.inflate(R.layout.releasenotes, null);
+        CheckBox cb = (CheckBox) alertView.findViewById(R.id.releasenotes_checkbox);
+        cb.setOnCheckedChangeListener(new OnCheckedChangeListener() {
+			public void onCheckedChanged(CompoundButton buttonView,
+					boolean isChecked) {
+				mShowReleaseNotes = !isChecked;
+			}        	
+        });
+        
+        /* Populate the text view with the release notes. */
+        TextView tv = (TextView) alertView.findViewById(R.id.releasenotes_text);    	
+    	InputStream is = null;
+    	try {
+    		is = getResources().openRawResource(R.raw.releasenotes);
+    		byte[] reader = new byte[is.available()];
+    		while (is.read(reader) != -1) {}
+    		tv.setText(new String(reader));
+    	} catch (IOException e) {    	
+    		Log.e("ReadRawResourceFile", e.getMessage(), e);
+    	} finally {
+	    	if (is != null) {
+		    	try {
+			    	is.close();
+		    	} catch (IOException e) {}
+	    	}
+    	}
+    	
+    	alert.setView(alertView);
+    	/* Non-blocking, execution proceeds. */
+    	alert.show();
+    }
+    
+    public static void openMenu() {
+    	mSingleton.openOptionsMenu();
+    }
+
+    public static Context getContext() {
+        return mSingleton;
+    }
+
+    public static void startApp() {
+        // Start up the C app thread
+        if (mSDLThread == null) {
+        	mSingleton.showReleaseNotes();
+
+            mSDLThread = new Thread(new SDLMain(), "SDLThread");
+            mSDLThread.start();
+        }
+        else {
+            /*
+             * Some Android variants may send multiple surfaceChanged events, so we don't need to resume every time
+             * every time we get one of those events, only if it comes after surfaceDestroyed
+             */
+            if (mIsPaused) {
+                SDLActivity.nativeResume();
+                SDLActivity.mIsPaused = false;
+            }
+        }
+    }
+
+    // EGL functions
+    public static boolean initEGL(int majorVersion, int minorVersion) {
+        if (SDLActivity.mEGLDisplay == null) {
+            //Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
+
+            try {
+                EGL10 egl = (EGL10)EGLContext.getEGL();
+
+                EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
+
+                int[] version = new int[2];
+                egl.eglInitialize(dpy, version);
+
+                int EGL_OPENGL_ES_BIT = 1;
+                int EGL_OPENGL_ES2_BIT = 4;
+                int renderableType = 0;
+                if (majorVersion == 2) {
+                    renderableType = EGL_OPENGL_ES2_BIT;
+                } else if (majorVersion == 1) {
+                    renderableType = EGL_OPENGL_ES_BIT;
+                }
+                int[] configSpec = {
+                    //EGL10.EGL_DEPTH_SIZE,   16,
+                    EGL10.EGL_RENDERABLE_TYPE, renderableType,
+                    EGL10.EGL_NONE
+                };
+                EGLConfig[] configs = new EGLConfig[1];
+                int[] num_config = new int[1];
+                if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) {
+                    Log.e("SDL", "No EGL config available");
+                    return false;
+                }
+                EGLConfig config = configs[0];
+
+                /*int EGL_CONTEXT_CLIENT_VERSION=0x3098;
+                int contextAttrs[] = new int[] { EGL_CONTEXT_CLIENT_VERSION, majorVersion, EGL10.EGL_NONE };
+                EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, contextAttrs);
+
+                if (ctx == EGL10.EGL_NO_CONTEXT) {
+                    Log.e("SDL", "Couldn't create context");
+                    return false;
+                }
+                SDLActivity.mEGLContext = ctx;*/
+                SDLActivity.mEGLDisplay = dpy;
+                SDLActivity.mEGLConfig = config;
+                SDLActivity.mGLMajor = majorVersion;
+                SDLActivity.mGLMinor = minorVersion;
+
+                SDLActivity.createEGLSurface();
+            } catch(Exception e) {
+                Log.v("SDL", e + "");
+                for (StackTraceElement s : e.getStackTrace()) {
+                    Log.v("SDL", s.toString());
+                }
+            }
+        }
+        else SDLActivity.createEGLSurface();
+
+        return true;
+    }
+
+    public static boolean createEGLContext() {
+        EGL10 egl = (EGL10)EGLContext.getEGL();
+        int EGL_CONTEXT_CLIENT_VERSION=0x3098;
+        int contextAttrs[] = new int[] { EGL_CONTEXT_CLIENT_VERSION, SDLActivity.mGLMajor, EGL10.EGL_NONE };
+        SDLActivity.mEGLContext = egl.eglCreateContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, EGL10.EGL_NO_CONTEXT, contextAttrs);
+        if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) {
+            Log.e("SDL", "Couldn't create context");
+            return false;
+        }
+        return true;
+    }
+
+    public static boolean createEGLSurface() {
+        if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLConfig != null) {
+            EGL10 egl = (EGL10)EGLContext.getEGL();
+            if (SDLActivity.mEGLContext == null) createEGLContext();
+
+            Log.v("SDL", "Creating new EGL Surface");
+            EGLSurface surface = egl.eglCreateWindowSurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, SDLActivity.mSurface, null);
+            if (surface == EGL10.EGL_NO_SURFACE) {
+                Log.e("SDL", "Couldn't create surface");
+                return false;
+            }
+
+            if (egl.eglGetCurrentContext() != SDLActivity.mEGLContext) {
+                if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, surface, surface, SDLActivity.mEGLContext)) {
+                    Log.e("SDL", "Old EGL Context doesnt work, trying with a new one");
+                    // TODO: Notify the user via a message that the old context could not be restored, and that textures need to be manually restored.
+                    createEGLContext();
+                    if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, surface, surface, SDLActivity.mEGLContext)) {
+                        Log.e("SDL", "Failed making EGL Context current");
+                        return false;
+                    }
+                }
+            }
+            SDLActivity.mEGLSurface = surface;
+            return true;
+        }
+        return false;
+    }
+
+    // EGL buffer flip
+    public static void flipEGL() {
+        try {
+            EGL10 egl = (EGL10)EGLContext.getEGL();
+
+            egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null);
+
+            // drawing here
+
+            egl.eglWaitGL();
+
+            egl.eglSwapBuffers(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
+
+
+        } catch(Exception e) {
+            Log.v("SDL", "flipEGL(): " + e);
+            for (StackTraceElement s : e.getStackTrace()) {
+                Log.v("SDL", s.toString());
+            }
+        }
+    }
+
+    // Audio
+    private static Object buf;
+    
+    public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
+        int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
+        int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
+        int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
+        
+        Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
+        
+        // Let the user pick a larger buffer if they really want -- but ye
+        // gods they probably shouldn't, the minimums are horrifyingly high
+        // latency already
+        desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
+        
+        mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
+                channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
+        
+        audioStartThread();
+        
+        Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
+        
+        if (is16Bit) {
+            buf = new short[desiredFrames * (isStereo ? 2 : 1)];
+        } else {
+            buf = new byte[desiredFrames * (isStereo ? 2 : 1)]; 
+        }
+        return buf;
+    }
+    
+    public static void audioStartThread() {
+        mAudioThread = new Thread(new Runnable() {
+            public void run() {
+                mAudioTrack.play();
+                nativeRunAudioThread();
+            }
+        });
+        
+        // I'd take REALTIME if I could get it!
+        mAudioThread.setPriority(Thread.MAX_PRIORITY);
+        mAudioThread.start();
+    }
+    
+    public static void audioWriteShortBuffer(short[] buffer) {
+        for (int i = 0; i < buffer.length; ) {
+            int result = mAudioTrack.write(buffer, i, buffer.length - i);
+            if (result > 0) {
+                i += result;
+            } else if (result == 0) {
+                try {
+                    Thread.sleep(1);
+                } catch(InterruptedException e) {
+                    // Nom nom
+                }
+            } else {
+                Log.w("SDL", "SDL audio: error return from write(short)");
+                return;
+            }
+        }
+    }
+    
+    public static void audioWriteByteBuffer(byte[] buffer) {
+        for (int i = 0; i < buffer.length; ) {
+            int result = mAudioTrack.write(buffer, i, buffer.length - i);
+            if (result > 0) {
+                i += result;
+            } else if (result == 0) {
+                try {
+                    Thread.sleep(1);
+                } catch(InterruptedException e) {
+                    // Nom nom
+                }
+            } else {
+                Log.w("SDL", "SDL audio: error return from write(short)");
+                return;
+            }
+        }
+    }
+
+    public static void audioQuit() {
+        if (mAudioThread != null) {
+            try {
+                mAudioThread.join();
+            } catch(Exception e) {
+                Log.v("SDL", "Problem stopping audio thread: " + e);
+            }
+            mAudioThread = null;
+
+            //Log.v("SDL", "Finished waiting for audio thread");
+        }
+
+        if (mAudioTrack != null) {
+            mAudioTrack.stop();
+            mAudioTrack = null;
+        }
+    }    
+}
+
+/**
+    Simple nativeInit() runnable
+*/
+class SDLMain implements Runnable {
+    public void run() {
+        // Runs SDL_main()
+        SDLActivity.nativeInit(SDLActivity.getContext());
+
+        Log.v("SDL", "SDL thread terminated");
+
+        /*
+        // Runs SDL_main()
+        Log.v("SDL", "SDL thread run entering");
+        SDLActivity.nativeInit(SDLActivity.getContext());
+        Log.v("SDL", "SDL thread run exiting");
+        ((SDLActivity)(SDLActivity.getContext())).finish();
+        Log.v("SDL", "SDL thread run called finish");
+        */
+    }
+}
+
+
+/**
+    SDLSurface. This is what we draw on, so we need to know when it's created
+    in order to do anything useful. 
+
+    Because of this, that's where we set up the SDL thread
+*/
+class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, 
+    View.OnKeyListener, View.OnTouchListener, SensorEventListener  {
+
+    // Sensors
+    private static SensorManager mSensorManager;
+
+    // Keep track of the surface size to normalize touch events
+    private static float mWidth, mHeight;
+
+    // Startup    
+    public SDLSurface(Context context) {
+        super(context);
+        getHolder().addCallback(this); 
+    
+        setFocusable(true);
+        setFocusableInTouchMode(true);
+        requestFocus();
+        setOnKeyListener(this); 
+        setOnTouchListener(this);   
+
+        // Set an ID for this view so that Android does not whine.
+        setId(91190210);
+
+        mSensorManager = (SensorManager)context.getSystemService("sensor");
+
+        // Some arbitrary defaults to avoid a potential division by zero
+        mWidth = 1.0f;
+        mHeight = 1.0f;
+    }
+
+    // Called when we have a valid drawing surface
+    public void surfaceCreated(SurfaceHolder holder) {
+        Log.v("SDL", "surfaceCreated()");
+        holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
+        enableSensor(Sensor.TYPE_ACCELEROMETER, true);
+    }
+
+    // Called when we lose the surface
+    public void surfaceDestroyed(SurfaceHolder holder) {
+        Log.v("SDL", "surfaceDestroyed()");
+        if (!SDLActivity.mIsPaused) {
+            SDLActivity.mIsPaused = true;
+            SDLActivity.nativePause();
+        }
+        enableSensor(Sensor.TYPE_ACCELEROMETER, false);
+    }
+
+    // Called when the surface is resized
+    public void surfaceChanged(SurfaceHolder holder,
+                               int format, int width, int height) {
+        Log.v("SDL", "surfaceChanged()");
+
+        int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
+        switch (format) {
+        case PixelFormat.A_8:
+            Log.v("SDL", "pixel format A_8");
+            break;
+        case PixelFormat.LA_88:
+            Log.v("SDL", "pixel format LA_88");
+            break;
+        case PixelFormat.L_8:
+            Log.v("SDL", "pixel format L_8");
+            break;
+        case PixelFormat.RGBA_4444:
+            Log.v("SDL", "pixel format RGBA_4444");
+            sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
+            break;
+        case PixelFormat.RGBA_5551:
+            Log.v("SDL", "pixel format RGBA_5551");
+            sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
+            break;
+        case PixelFormat.RGBA_8888:
+            Log.v("SDL", "pixel format RGBA_8888");
+            sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
+            break;
+        case PixelFormat.RGBX_8888:
+            Log.v("SDL", "pixel format RGBX_8888");
+            sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
+            break;
+        case PixelFormat.RGB_332:
+            Log.v("SDL", "pixel format RGB_332");
+            sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
+            break;
+        case PixelFormat.RGB_565:
+            Log.v("SDL", "pixel format RGB_565");
+            sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
+            break;
+        case PixelFormat.RGB_888:
+            Log.v("SDL", "pixel format RGB_888");
+            // Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
+            sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
+            break;
+        default:
+            Log.v("SDL", "pixel format unknown " + format);
+            break;
+        }
+
+        mWidth = (float) width;
+        mHeight = (float) height;
+        SDLActivity.onNativeResize(width, height, sdlFormat);
+        Log.v("SDL", "Window size:" + width + "x"+height);
+
+        SDLActivity.startApp();
+    }
+
+    // unused
+    public void onDraw(Canvas canvas) {}
+
+    // Key events
+    public boolean onKey(View  v, int keyCode, KeyEvent event) {
+    	/*
+    	SDLActivity.setLastKeyboardDevice(event.getDeviceId());
+    	*/
+
+        if (event.getAction() == KeyEvent.ACTION_DOWN) {
+            //Log.v("SDL", "key down: " + keyCode);
+        	if (keyCode == KeyEvent.KEYCODE_MENU) {
+        		SDLActivity.openMenu();
+        		return true;
+        	}
+            SDLActivity.onNativeKeyDown(keyCode);
+            return true;
+        }
+        else if (event.getAction() == KeyEvent.ACTION_UP) {
+            //Log.v("SDL", "key up: " + keyCode);
+            SDLActivity.onNativeKeyUp(keyCode);
+            return true;
+        }
+        
+        return false;
+    }
+
+    // Touch events
+    public boolean onTouch(View v, MotionEvent event) {
+        {
+             final int touchDevId = event.getDeviceId();
+             final int pointerCount = event.getPointerCount();
+             // touchId, pointerId, action, x, y, pressure
+             int actionPointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent. ACTION_POINTER_ID_SHIFT; /* API 8: event.getActionIndex(); */
+             int pointerFingerId = event.getPointerId(actionPointerIndex);
+             int action = (event.getAction() & MotionEvent.ACTION_MASK); /* API 8: event.getActionMasked(); */