Issues

Issue #135 resolved

Lost symbols for wrapped messages

Karagy
created an issue

Screenshots and savefile in attach.

All in windowed mode.

  1. Look at wolverine (to south from hero).

For: 1024x768, font 8x8

"An allied frightened badly wounded Companion wolverine named Izzy (9/33 7/7)"

For: 1024x768, font 12x16

"An allied frightened badly wounded Companion wolverine named Izzy (9/"
"   7/7)"
  1. Look to boa (to south-west from hero).

For: 1024x768, font 8x8

"An allied peaceful hiding frightened badly wounded boa constrictor (7/25 4/4)"

For: 1024x768, font 12x16

"An allied peaceful hiding frightened badly wounded boa constrictor (7"
"  5 4/4"

First two symbols in secont line always blank.

Comments (3)

  1. Karagy reporter

    Technically, that two spaces printed from here:

    // src\Term.cpp:2000:
                Write(0, 1, "  ");
    

    I do not see any easy solutions. It makes sense to leave it as is, defer to rework the whole TextTerm::EffectPrompt().

  2. rmtew repo owner

    This should be a simple fix. Just do away with the hard coding of line numbers to print each data on.

    int16 cy0 = cy, wcy = cy - activeWin->Top;
    PRINT_NAME("%s");
    MAYBE_PRINT_LIFESIGHT(" (%d/%d %d/%d)");
    if (cy - cy0 == wcy)
        Write(0, ++wcy, "  ");
    else {
        Write(" <11> <7> ");
        wcy += cy - cy0;
    }
    PRINT_RIDING_WIELDING("%s")
    if (cy - cy0 == wcy)
        Write(0, ++wcy, "  ");
    else {
        Write(" <11> <7> ");
        wcy += cy - cy0;
    }
    PRINT_SEEN_WITH("%s");
    
  3. rmtew repo owner

    Lost symbols for wrapped messages. This was observable through looking at monsters with lifesight cast. Any wrapped text in the generated description would be overwritten in some cases. Reported by Karagy. Fixes #135

    → <<cset 884203472fa5>>

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