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Error When Trying to Add Magic Quality to Transmuted Spiked Chain
In the attached save, if I try to add a magic quality (via a 7th lvl dwarf's Weaponcraft talent) to the +3 spiked chain, I get an error (dump attached).
The action will cost 0 xp and 0 gp, and take 2 hours. Proceeding will add the desired quality just fine.
Of note is that the +3 spiked chain was a punching dagger, changed by an oil of transformation.
This does not happen if trying to add a quality to another weapon/armor (spiked chain included), not even on another weapon transmuted via oil of transformation (the save is set-up to test this).
Improving a plus on a weapon (even the one giving the error) works fine.
I don't know what happens if I try to add a second magic quality to the offending weapon, will report.
EDIT: for clarity, the error given is:
Error: ASSERT failed: 'XPCost > 0' in file \SRC\SKILLS.CPP, line 3481
Comments (7)
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reporter - edited description
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reporter This gets weirder.
In the attached save, I've noticed that the +1 spiked chain will give the error if I try to add some qualities (e.g. numbing) but not others (e.g. vampiric).
And while no magical quality will result in the error on the +1 kite shield, every quality will result in it if I upgrade the shield to +2.
On top of that, if I upgrade the +3 chain (the one giving the error) a second time, I'll get no error.
PS: sorry for the many edits, posting as I test.
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reporter - edited description
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reporter I've just realized, bugged or not, magically improving a weapon doesn't take a skill check. Not sure if it's working as intended or not.
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