Declining to use a possible counterspell still takes time
As per title. I'm aware this is a "legacy" bug, but still.
Comments (5)
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reporter Eh, from some testing done on my current save, I'm not sure. When I can do more testing, I will report.
Meanwhile, I'm attaching the aforementioned save if somebody else wants to take a look. I'm a mage, and there's a bunch of enemy mages in view.
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reporter - attached Vorn.sav
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repo owner The code does not allow for this. The counterspell timeout is only applied if the player chooses to counterspell, otherwise their involvement in the spell/counterspell action is simply being asked a yes/no question on whether they want to, which does have a timeout involved.
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repo owner - changed status to wontfix
I am not fixing this because of the last comment I added. I suggest that the timeout experienced is that of the choice not to counterspell, not a timeout from actually counterspelling.
If this is the case, then if someone does not wish this timeout, they should disable counterspelling. And if they can't, well, then create a new issue to address this separately.
If the timeout is the counterspelling, rather than the choice, then please reopen.
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In detail, pls. I.e. what you see (numbers/timers before and after). And what you want to see.
Why? I not fully understabd the code, but it seems like async event. I.e. termin "character time" is questionable in this context. This maybe NPC time.