Holding a locked container and using any item interaction lets you see what is inside.
So for example applying something or ID'ing while holding a locked chest will let you see what is in said chest.
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repo owner -
reporter Hm, well the only save file I have at the depth locked chests start showing up is a pretty advanced and big one; big enough that bitbucket won't let me attach it to the comment even after compression. I uploaded it to a secondary host, hope that's fine http://www24.zippyshare.com/v/3178362/file.html
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repo owner -
assigned issue to
- changed version to 0.6.9Y11
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assigned issue to
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repo owner This has to be shelved until #118 is resolved.
The problem is that inventory enumeration just gives a flattened list of all the objects nearby. This can mean that some object in that list, may be inside an unlocked container, inside a locked container. So there's no way to determine that that some object is not really accessible, without lots of busy work.
When #118 is resolved, it can be done in such a way that this is fixed at the same time.
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repo owner - marked as minor
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Do you have a save game? If you can provide one, it saves me spending the time to contrive the reported situation.