Service spells still take fatigue

Issue #261 new
bork created an issue

Talking and [B]artering for a spell that has a fatigue cost associated to it (ie. Identify) subtracts your fatigue points instead of the caster NPC.

Comments (3)

  1. RMTEW FULL NAME repo owner

    Can you add reproduction instructions? I am not sure I play enough to understand it without step by step instructions. Thanks

  2. bork reporter

    Just now I realized how butchered the ticket is, oh god

    If you come across an NPC that has a spell with a fatigue cost associated with it (For example, Identify uses two fatigue points) and bater for it to be cast as a service spell (selecting the NPC via the [T]alk menu and [B]artering, then moving down to Service Spell: Identify), the spell won't use any mana, but you'll still take a hit to your fatigue.

    I believe the Service Spell function just tricks the game into believing you own the spell you're bartering for momentarily, but when you cast it you don't use any mana,the issue is that it forgets to remove the fatigue cost, too.

    Summoning a Kyrie (classed as a humanoid) and adding the Mage template will give the NPC access to the Identify spell.

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