- changed status to resolved
Crash when falling monster dies from damage
Issue #49
resolved
Report from Bay12 forum. Basically there was an island surrounded by a chasm and spawning monsters onto the island would cause monsters to fall off and down a level. They'd die when they hit the ground, but the falling logic would not check if they died, and would crash when it tried to proceed.
Comments (1)
-
reporter - Log in to comment
If a monster moves over a chasm, then dies falling, there was no check whether this happened and things proceeded like the monster survived. Crashing happened instead. Closes
#49→ <<cset 92a5319d1696>>