Aiming a summoning spell at deep water squares causes a swimming check
Issue #54
resolved
As per title. Attached save is near water with an available summon spell.
Comments (2)
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repo owner -
repo owner - changed status to resolved
Fix bug where casting a summoning spell at a deep water tile was treated the same as standing on a deep water tile and casting the spell. Closes
#54→ <<cset 83fe306cbbbb>>
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These save files are gold. They make it trivial to find out what went wrong, and fix it.