Run to point command behaving very strangely

Issue #87 new
Frumple created an issue

As per title. The Run to Point command (accessible via 'l'ook -> o -> r) seems to be having trouble pathing, or something along those lines.

With the attached character (runprobs), the command will refuse to work for the character any further out than a single space (presumably because of line of sight issues, which shouldn't be an issue given Nature Sense). Seen similar issues with characters without obscurement -- running to distant points, even when a level's been completely explored and cleared out, is notably inconsistent.

Also attached is a starting character optimized for testing the command (runtest) -- fully explored, genocided level, gaseous template and nature sense to avoid any terrain related issues, and a very powerful light source. To see a particularly odd behavior, try running from the starting stairs to a square north of the lizardman corpse two squares east and one north of the stairs. Which square is inconsistent -- the one the game will allow you to run to varies with each attempt. The character will likely perform an odd looping maneuver to reach the point in question, though it may take a handful of attempts to replicate -- as noted, the behavior is highly inconsistent.

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