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Current Game State and Future Development

Excerpts from help.irh about unimplemented and future development plans or comments on the current state of the game:

  • "Welcome to Incursion: Halls of the Goblin King, a promo game for the upcoming roguelike epic Incursion: Return of the Forsaken."
  • "Truthfully, Incursion is still very much a game in development and has not yet found its equilibrium in regard to game balance. For all I know at present, it could be nearly unbeatable without cheating, or it could become trivially easy when certain unforeseen combinations are exploited. As the developer, I welcome any feedback on how the balance issues can be addressed to produce a better game. I can be reached at incursion@shaw.ca. My life is very busy at various times, however, and I cannot promise to respond to all e-mail in a timely fashion."
  • "As it stands, if this version of Incursion proves difficult or unplayably hard due to game balance limitations, the wizard mode can be used to adjust the difficulty of gameplay by obtaining needed items or otherwise skewing the game in favour of the player. The primary intent of this release is not to be a fully polished game, but to stand as a proof of concept for Incursion's overall design, and to provide a teaser for what's to come in the future. I encourage players to experiment with the game, try out the features and get in touch with me to offer suggestions for any future versions."
  • "(The influence of Omega may seem tertiary at the moment; it will show more clearly once Incursion includes cities, wilderness and quests.."
  • Attributes determine the basic capabilities of your character in Incursion. They are rolled at the beginning of the game by a method of your choice, and then adjustments are applied to them based on the race you choose. Attributes can be raised in several different manners during the game -- every four character levels, you gain a +1 inherent bonus to increase a single attribute as you wish. Your god might increase attributes related to his portfolio if you've been a loyal follower, and in the full-release version of Incursion, you can train attributes in places in the city, such as the gymnasium or library.
  • Personality Archetypes: Currently, this is purely a colour choice; in future versions of Incursion, it will impact which NPCs are willing to join your group, which quests and guilds are available and how different plotlines conclude for your character.
  • Examine Target ('x'): This option displays a window describing the target you have currently selected in greater detail, or a list of all the examinable things in the square. For monsters, this shows the monster memory entry in question; for weapons, it lists the weapon's combat statistics. Descriptions of things will be more fleshed out in later releases of Incursion.
  • Every inventory action you take has a time cost in segments. Future versions of Incursion will report to you what is happening around you as you perform inventory actions, but the current one does not. As such, if you open the inventory screen in the middle of combat and perform 200 segments of inventory actions, as soon as you close it again your character will proceed to be inactive for 200 segments as the monsters attack him. Thus, be very cautious of inventory manipulation in combat!
  • MACROS AND AUTOBUFF: Incursion has some built-in macros to automate repetitive tasks. These can be bound to function keys, as described above. Currently, only the following macros are implemented...
  • The highest character level that can be attained in this version of Incursion is 11; <9>Return of the Forsaken<1> will feature character advancement all the way up to level 20
  • In comparison to most roguelike games, Incursion has a small list of commands. Only lowercase letters represent game commands; future versions will allow the player to assign the upper-case letters to specific items or macros for quick use.

Incursion Script

In any *.irh files, the following symbols will render text as described:

Formatting and symbol representation:

\n      Newline
~       Percent (%) character
__      Indent paragraph
{}      Angle brackets (<>) used for keyboard links
\>      Angle bracket >
\<      Angle bracket <

Colors

<5>     Purple (regular text)
<7>     Gray (subheadings)
<9>     Blue (denotes spells)
<12>    Red
<13>    Magenta (emphasis and section headings)
<15>    White (table of contents)

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