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a short step by step tutorial to OpenGL programmable pipeline (OpenGL / OpenGL|ES 2.x) for people already familiar with the fixed pipeline. dependencies: python 2.5+ for python2 branch, 2.6+ for default branch (python3 compatible); PyOpenGL 3.1+

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rndblnch pushed 3 commits to rndblnch/opengl-programmable

9bd45dd - expect GLUT_3_2_CORE_PROFILE to be exported by OpenGL.GLUT
c99c699 - added opengl 3.2 core / glsl 1.50 evolution
f13b5dc - fixed a few errors and switched to RGBA texture (because LUMINANCE_ALPHA is not supported in 3.2)
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