Tokamak Physics Engine, Copyright (C) 2002-2007 David Lam.
This is the distribution of the source code of Tokamak Physics Engine.
It contatins the source code to the core library. It does not contain
the any samples. For sample codes, download the Tokamak Game Physics
SDK Version 1 from www.tokamakphysics.com.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
LICENSE.TXT for more details.
For more information about Tokamak Physics Engine, visit
email me at david (at) tokamakphysics com
2007-07-05 1.0.2 release with source to adjacency.cpp
2007-07-20 1.0.3 linux friendly syntax changes, and Code::Blocks project file
courtesy of Cameron Villers.
2004-08-06 1.0.4 bug fixed: crash when constraint join two rigid bodies to one
2004-08-07 1.0.4a bug fixed: crash when constraint join two rigid bodies to one
2004-04_10 1.0.5 added version number define TOKAMAK_VERSION
added samples created with Direct 9.
include tokamak-premake.zip courtesy of Adrian Boeing
added Zlib license to Tokamak Physics Engine.