Tokamak Physics Engine, Copyright (C) 2002-2007 David Lam. This is the distribution of the source code of Tokamak Physics Engine. It contatins the source code to the core library. It does not contain the any samples. For sample codes, download the Tokamak Game Physics SDK Version 1 from www.tokamakphysics.com. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files LICENSE.TXT for more details. For more information about Tokamak Physics Engine, visit www.tokamakphysics.com. or email me at david (at) tokamakphysics com History ======= 2007-07-05 1.0.2 release with source to adjacency.cpp 2007-07-20 1.0.3 linux friendly syntax changes, and Code::Blocks project file courtesy of Cameron Villers. 2004-08-06 1.0.4 bug fixed: crash when constraint join two rigid bodies to one animated body. 2004-08-07 1.0.4a bug fixed: crash when constraint join two rigid bodies to one animated body. 2004-04_10 1.0.5 added version number define TOKAMAK_VERSION added samples created with Direct 9. include tokamak-premake.zip courtesy of Adrian Boeing see http://sourceforge.net/forum/forum.php?thread_id=1879562&forum_id=696973 added Zlib license to Tokamak Physics Engine.