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WARNING: this project is outdated. Please use the newer and maintained version over at GitHub: https://github.com/Playful-Interactive-Environments/UnityTrackingClient

README

This is a Unity3D Project which includes implementations of a transmission client for position tracking protocols. The project was built and tested in Unity3D 5.1.0f3

Which protocols are supported?

  • open TUIO protocol (UDP / OSC.NET)
  • proprietary Pharus protocol (TCP)
  • proprietary Pharus protocol (UDP)

What else is included?

  • A basic setup for player management
  • A simple evaluation module which records positions (and optionally also game events) to JSON format
  • A config_tracking.xml file for easy access to settings in builds (Pharus only)

Example usage: http://game-changer.at/

WARNING: this project is outdated. Please use the newer and maintained version over at GitHub: https://github.com/Playful-Interactive-Environments/UnityTrackingClient