1. ashley@ropable.com
  2. Way of the Tiger 1 Avenger

Overview

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ABOUT THIS GAME

Way of the Tiger: Avenger is an old-school choose your own adventure story, in the style of the old Fighting Fantasy game books. You play a Ninja, worshipper of Kwon, Supreme Master of Unarmed Combat. Trained in the Way of the Tiger, you are now an outstanding master of the martial arts, ready to use your deadly skills to overturn evil and to avenge the death of your foster-father, Naijishi.

Naijishi's assassin has stolen the Scrolls of Kettsuin, a guardian of the secret Word of Power, which could imprison Kwon in the Inferno forever, unleashing the forces of evil throughout the World of Orb. Your quest is to find the assassin before he reaches the Pillars of Change.

PROJECT BACKGROUND

This project was started a means for myself to learn JavaScript and AngularJS to implement an interesting project, namely an old-school choose-your-own-adventure book from my childhood. I found this book on the shelf in a holiday house around the age of twelve, and proceeded to read it to destruction. I knew the result of every choice by heart, and probably played it through a hundred times. I hit on the idea of converting the story to an interactive web application while hunting for an idea to learn AngularJS in greater detail.

COPYRIGHT STATEMENT

This project is based upon a copyrighted work called Avenger to which I make no assertion of ownership. The authors are Mark Smith and Jamie Thompson. While the software portions of the project were written by myself, the setting, fiction and illustrations are intellectual property of their respective copyright holders. I have duplicated these elements as part of the project on the basis that the book is relatively obscure and long out of print (the "Abandonware" argument). This is obviously a complete infringement of copyright, however I'm hoping that the copyright holder(s) will forgive me on the following basis:

  1. This project is entirely noncommercial in nature;
  2. I haven't advertised or promoted it anywhere;
  3. It was created with the intent of preserving this work for future audiences
  4. It was undertaken as a learning activity.

Doesn't really count as "fair use", but hope springs eternal eh?

The copyright holder needs only to send a request to ashley@ropable.com, and I will remove the application and project from public view.