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RtsPlayMakerActions / Action / PaintTile

Paint Tile

Paint tile using a brush (or erase tile if no brush is specified).

Refer to Brushes section of user guide for further information regarding brushes.


This action replicates functionality of Brush.Paint.


Screenshot of action user interface.

Remarks

When painting multiple tiles in sequence you should consider using the Begin Bulk Edit and End Bulk Edit actions to improve performance.

Input Variables

Tile System Component : Rotorz.Tile.TileSystem
Tile system of which to edit.
Brush (Optional) : Rotorz.Tile.Brush
The brush; a value of null indicates that tile should be erased.
Row Index : int
Zero-based row of tile to paint.
Column Index : int
Zero-based column of tile to paint.
Variation Index : int
Zero-based index of desired tile variation. Specify -1 for randomisation.

Updated