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Ogre NULL RenderSystem / NullTexture.h

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/******************************************************************************
 *
 *    This file is based on a work of 
 *      * Aliaksandr Ivaniuk aka Rride (c) 2011
 *      * openDarkEngine team (C) 2009: http://opde.svn.sourceforge.net/viewvc/opde/trunk/thirdparty/NullRenderer/
 *      * xyzzy @ ogre3d.org forum.
 *
 *    This program is free software; you can redistribute it and/or modify
 *    it under the terms of the GNU General Public License as published by
 *    the Free Software Foundation; either version 2 of the License, or
 *    (at your option) any later version.
 *
 *    This program is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *    GNU General Public License for more details.
 *
 *    You should have received a copy of the GNU General Public License
 *    along with this program; if not, write to the Free Software
 *    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *
 *	  $Id: NullTexture.h 1182 2009-04-17 15:56:42Z volca $
 *
 *****************************************************************************/

#ifndef __NULLTEXTURE_H
#define __NULLTEXTURE_H

#include "stdafx.h"

using namespace Ogre;

class NULLHardwarePixelBuffer;

class NULLTexture : public Texture
{
public:
	NULLTexture(ResourceManager* creator, const String& name, ResourceHandle handle,
		const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
	~NULLTexture();

	void loadImpl(void);
	void loadImage (const Ogre::Image &);
	HardwarePixelBufferSharedPtr getBuffer(size_t face=0, size_t mipmap=0) { return _pixBuf; }

    void createInternalResources(void);
    void freeInternalResources(void);

private:

	HardwarePixelBufferSharedPtr	_pixBuf;
};

#endif