love / changes.txt

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Bill Meltsner faff54d 

Bart van Strien 9716195 

Bart van Strien 70792e8 
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Bart van Strien 9b00f93 
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Bart van Strien 2051e12 
Bill Meltsner 325174a 
Bart van Strien 9716195 

Bart van Strien 8fc5fdb 
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rude 5fc0273 
Bart van Strien 9716195 
rude 8d6a5a9 

Bart van Strien 9716195 

rude 8d6a5a9 

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Bill Meltsner a725150 
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Bill Meltsner 8f19e90 
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Bart van Strien 9716195 

rude 8d6a5a9 

Bart van Strien 9716195 

rude 8d6a5a9 

Bart van Strien 9716195 

rude 8d6a5a9 

Bart van Strien 9716195 

rude 8d6a5a9 

Bart van Strien 9716195 

rude 8d6a5a9 

Bart van Strien 9716195 

rude 8d6a5a9 

Bart van Strien 9716195 

rude 8d6a5a9 

Bart van Strien 9716195 

rude 8d6a5a9 

Bart van Strien 9716195 

rude 8d6a5a9 

Bart van Strien 9716195 

Bill Meltsner faff54d 
LOVE 0.7.1 [Game Slave]

  * Added source:isPaused()
  * Added error when initial window can't be created.
  * Added framebuffer filter modes.
  * Added love.filesystem.getLastModified.
  * Added filter modes for ImageFonts.
  * Added dead key support by using "unknown" key with correct unicode value.
  * Added 0 width and height in love.conf. (for current desktop resolution)
  * Added alpha support when encoding TGA images.

  * Fixed a lot of bugs regarding zero characters in threads.
  * Fixed handling of a directory named "love" in current directory.
  * Fixed a few unhandled errors in setScissor.
  * Fixed a bug where old physics callbacks were never dereferenced.
  * Fixed loss of mouse visibility settings on setMode.
  * Fixed creation of a framebuffer unbinding current framebuffer.
  * Fixed several race conditions in love.thread.
  * Fixed 'love .', so it won't use lovedir/. as save dir.
  * Fixed setLineHeight.
  * Fixed extended ascii and ImageFonts.
  * Fixed printf's line wrapping.
  * Fixed crash when playing sounds.
  * Fixed playback of mp3s with arbitrary sample rates.
  * Fixed handling of negative indices in love.joystick.
  * Fixed toggleFullscreen.
  * Fixed unexpected behaviour with hash tables to
  * Fixed mouse coordinates being capped after setMode.
  * Fixed setFont's error handling on a non-existant file.
  * Fixed issue where Windows builds would hard crash on Lua errors

  * Removed custom sample rates for Decoders.

LOVE 0.7.0 [Game Slave]

  * Added love.thread.
  * Added love.font.
  * Added
  * Added Source:play, Source:pause, etc.
  * Added Source:isStatic().
  * Added get/setPosition, get/setVelocity, and get/setDirection to Source.
  * Added get/setGroupIndex to CircleShape and PolygonShape.
  * Added Font:getWrap.
  * Added identity field to love.conf.
  * Added love.quit callback.
  * Added love.focus callback.
  * Added extra meter parameter to love.physics.newWorld.
  * Added
  * Added way to make the window desktop resolution.
  * Added subtractive and multiplicative blend modes.
  * Added body:getAllowSleeping.
  * Added shape:getBody.
  * Added love.filesystem.FileData for public usage.
  * Added base64 support for love.filesystem.FileData.
  * Added table support for and
  * Added
  * Added ?/init.lua to the loader.

  * Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
  * Fixed some cases when and friends, were acting on everything, not just the passed Source.
  * Fixed setFixedRotation enabling other flags.
  * Fixed a bug in the loader (for require).
  * Fixed ParticleSystem::setSprite not retaining the new image.
  * Fixed setMode removing images settings (wrapping, filters).
  * Fixed shape:getBody, it's now exposed for LÖVE usage.
  * Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
  * Fixed SpriteBatches being unaffected by setColor
  * Fixed the audio bug.
  * Fixed invalid FSAA values crashing LÖVE.
  * Fixed a bunch of compiler warnings.
  * Fixed OS X not properly using UTIs for .love files.
  * Fixed the modplug decoder not properly handeling files that fail to load.
  * Fixed a memory leak in setFont.
  * Fixed bug where errors in threads wouldn't get picked up by demand.
  * Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
  * Fixed the bug where newImageFont would try to created ImageData out of ImageData.
  * Fixed error handler not resetting the blend mode.

  * Changed fonts, they're now po2 safe.
  * Changed the traceback in the error screen.
  * Changed font origin to top-left.
  * Changed linux save dir location to obey to's XDG specs. (~/.local/share/love by default.)

  * Removed font functions from
  * Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.

LOVE 0.6.2 [Jiggly Juice]

  * Fixed a bug causing ImageFonts to cut off some pixels.
  * Fixed a bug where filled rectangles were too small.
  * Fixed a bug in Image:setFilter where it would switch the parameters.
  * Fixed a bug in ImageRasterizer where it wasn't using the data.
  * Image filter and wrap modes now use string constants as well.
  * Fixed double-transform bug in SpriteBatch.
  * Errors are reported on stdout again.
  * Another fix for the icons on ubuntu.

LOVE 0.6.1 [Jiggly Juice]

  * Added Shape:setGroupIndex and getGroupIndex.
  * Added Body:setFixedRotation and Body:getFixedRotation.
  * Added Body:setInertia.
  * Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
  * Added icons and file associations for the debs.
  * Added the demos folder to the Mac OS X DMG.
  * It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
  * Fixed a bug with multiple Sources on the same Music.
  * Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
  * Fixed a bug where drew a too large rectangle.
  * Fixed a bug where memory wouldn't be released correctly.
  * Fixed epic physics typo (getRestituion->getRestitution).
  * Fixed crash on opening non-existent image.
  * The error screen redraws when an event occurs.
  * The default now gracefully handles disabled modules.
  * The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
  * Added support for drawing polylines to - the syntax is the same as
  * Removed Music and Sound. There are now only sources.
  * Improved the stability of

LOVE 0.6.0 [Jiggly Juice]

  * Lost track of 0.6.0 changes a long while ago. Don't trust the list below.

  * Added
  * Added unicode-translated parameter to love.keypressed().
  * Added love.event.
  * Added love.filesystem.setIdentity().
  * Added OpenAL dependency.

  * Fixed love.fileystem problems with internal \0 in strings.
  * Fixed love.filesystem.mkdir/remove not working when write directory not set.
  * Fixed position of Window.

  * Changed parameter order of draws().
  * Changed origin for images to top-left.
  * Changed to accept mode (removed from love.filesystem.newFile).
  * Changed which now returns two parameters (data, length).
  * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
  * Changed default color mode to "modulate".
  * Changed name of love.color_normal to "replace".
  * Changed name of love.blend_normal to "alpha".
  * Changed the conf file format.

  * Removed Color object.
  * Removed Animation.
  * Removed several constants.
  * Removed for strings.
  * Removed love.system.
  * Removed SWIG.
  * Removed boost.
  * Removed SDL_mixer.

LOVE 0.5.0 [Salted Nuts]

  * Added love.joystick.
  * Added network support via LuaSocket.
  * Added support for loading of appended .love-file.

  * Added love.filesystem.lines().
  * Added a loader function to enable use of normal require().
  * Added love.filesystem.load().
  * Added love.filesystem.getSaveDirectory()
  * Added love.filesystem.getWorkingDirectory()

  * Added optional explicit destruction of Box2D objects.
  * Added shape:testSegment().
  * Added (.bmp only).
  * Added default size (12) to font-related functions.
  * Added filename, size )
  * Added and related functions.
  * Added and related functions.

  * Changed to accept file name.
  * Changed love.filesystem.write() to accept file name.
  * Changed to accept CCW and CW ordering.

  * Fixed adding bogus characters at the end of string.
  * Fixed epic swigfusion bug.
  * Fixed so it returns nil if no font is present.
  * Fixed bug where always returns blend_normal.
  * Fixed bug which caused error screen to be scissored (when enabled).
  * Fixed Body:setAngle to accept degrees like everything else.

  * Cleaned up love::File and love_physfs.
  * Cleaned up love::Reference so it stores its reference in _G.

LOVE 0.4.0 [Taco Beam]

  * Added love.physics. (YES!)
  * Added
  * Added
  * Added
  * Added and to handle scissoring the graphical area.
  * Fixed missing constants related to image optimization.
  * Fixed memory leak related to love::File (thanks amnesiasoft!).

LOVE 0.3.2 [Lemony Fresh]

  * Added
  * Added
  * Added
  * Added
  * Added
  * Added love.mouse.getPosition()
  * Added love.audio_loop
  * Added love.timer.getTime()
  * Changed to accept CCW and CW ordering.
  * Fixed default color mode bug.
  * Fixed line width being applied unnecessarily.
  * Fixed line width bug related to fullscreen toggle.
  * Fixed music not looping.

LOVE 0.3.1 [Space Meat]

  * Fixed segfault related to graphics.
  * Fixed wait-forever bug related to audio.
  * Fixed error reporting not working across modules.
  * Fixed bug where games with a trailing "/" would not start.
  * Fixed bug which caused love.timer.sleep to delay for (way) too long.

LOVE 0.3.0 [Mutant Vermin]

  * Added ParticleSystem.
  * Added visual error reporting.
  * Added love.system for game control needs.
  * Added input grabbing.
  * Added functions in for display management.
  * Added
  * Added functions in for getting current color, font, etc.
  * Added love.filesystem.enumerate() for getting folder contents.
  * Added functions for setting the window caption.
  * Added version checking. An error occurs if the game is incompatible.
  * Fixed print() :)
  * Removed all keyboard shortcuts.
  * Save folders are now created only if required.
  * On Windows, the new save location is %APPDATA%\LOVE\game

LOVE 0.2.1 [Impending Doom]

  * Added many functions in love.filesystem.
  * Added a dedicated save-folder for each game.
  * Added timer.sleep.
  * Added line heights to font objects.
  * Added
  * Added scaling and rotation for text.
  * Added variable spacing to ImageFont.
  * Added support for variable line quality when drawing primitives.
  * Added several functions for drawing sections of images. (
  * Added image optimization function and padding function.
  * Added

  * Split devices up into actual SWIG-modules. This means that:
    - Functions are used like this:, not
    - love.objects is no more. Objects are created by an appropriate device.
  * How you draw primitives has been altered.
  * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)

  * Changed getFps to getFPS.
  * Escape is no more ... enter: Alt+F4.
  * love.filesystem.include has been renamed to love.filesystem.require.
  * ImageFonts now consider the spacing as well as the glyph size.
  * Fixed a massive ImageFont bug which resulted in float-positioning failure.
  * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.

  * Updated DevIL to version 1.6.8-rc2 (Windows)
  * Updated FreeType to freetype-2.3.5-1 (Windows)
  * Updated Lua to 5.1.3 (Windows)
  * Updated SDL to 1.2.13 (Windows)
  * Removed boost::filesystem.

LOVE 0.2.0 [Mini-Moose]

  * Added ImageFont
  * Added Animation
  * Added text formatting functions
  * Added setCenter for Image and Animation.
  * Added methods for rendering of scaled/rotated sprites.
  * Added the drawing of basic shapes.
  * Added default font and embedded resources.
  * Added Ctrl+R for reload.
  * Added blending and color modes.
  * Fixed memory usage of Graphics.
  * Fixed a bug where the set text color would change the color of any images rendered.
  * Fixed CWD bug.
  * Fixed titlebar. Game title is now displayed.

LOVE 0.1.1 [Santa-Power]

Initial release!

 * Image loading and rendering.
 * Sound loading and playing.
 * Font loading and rendering.
 * Lua-scriptable games.
 * Config files.
 * Stuff is loadable from archive files.
 * Keyboard, mouse, display, timer, etc. (Basic devices).