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Alex Szpakowski committed 0ebfccf

Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex (see issue #691)

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Files changed (4)

src/modules/physics/box2d/ChainShape.cpp

 	c->SetNextVertex(Physics::scaleDown(v));
 }
 
-void ChainShape::setPrevVertex(float x, float y)
+void ChainShape::setPreviousVertex(float x, float y)
 {
 	if (loop)
 	{
-		throw love::Exception("Physics error: Can't call setPrevVertex on a loop ChainShape");
+		throw love::Exception("Physics error: Can't call setPreviousVertex on a loop ChainShape");
 		return;
 	}
 	b2Vec2 v(x, y);

src/modules/physics/box2d/ChainShape.h

 	 * @param x The x-coordinate of the vertex.
 	 * @param y The y-coordinate of the vertex.
 	 **/
-	void setPrevVertex(float x, float y);
+	void setPreviousVertex(float x, float y);
 
 	/**
 	 * Gets the number of children shapes.

src/modules/physics/box2d/wrap_ChainShape.cpp

 	return 0;
 }
 
-int w_ChainShape_setPrevVertex(lua_State *L)
+int w_ChainShape_setPreviousVertex(lua_State *L)
 {
 	ChainShape *c = luax_checkchainshape(L, 1);
 	float x = (float)luaL_checknumber(L, 2);
 	float y = (float)luaL_checknumber(L, 3);
-	EXCEPT_GUARD(c->setPrevVertex(x, y);)
+	EXCEPT_GUARD(c->setPreviousVertex(x, y);)
 	return 0;
 }
 
 static const luaL_Reg functions[] =
 {
 	{ "setNextVertex", w_ChainShape_setNextVertex },
-	{ "setPrevVertex", w_ChainShape_setPrevVertex },
+	{ "setPreviousVertex", w_ChainShape_setPreviousVertex },
 	{ "getChildCount", w_ChainShape_getChildCount },
 	{ "getChildEdge", w_ChainShape_getChildEdge },
 	{ "getVertexCount", w_ChainShape_getVertexCount },

src/modules/physics/box2d/wrap_ChainShape.h

 ChainShape *luax_checkchainshape(lua_State *L, int idx);
 
 int w_ChainShape_setNextVertex(lua_State *L);
-int w_ChainShape_setPrevVertex(lua_State *L);
+int w_ChainShape_setPreviousVertex(lua_State *L);
 int w_ChainShape_getChildCount(lua_State *L);
 int w_ChainShape_getChildEdge(lua_State *L);
 int w_ChainShape_getVertexCount(lua_State *L);