* Added Source:isPlaying.
* Added mipmapping support (has isSupported test).
* Added Font:getAscent/getDescent/getBaseline.
+ * Added Font:setFilter/getFilter.
* Added vertex shader support.
* Added boolean support to Shader:send.
* Added love.math module.
* Added a platform-independent (good) random implementation to love.math.
+ * Added blend mode "none".
+ * Added SpriteBatch:isEmpty and SpriteBatch:isFull.
+ * Added support for extern Images in Shaders when drawing graphics primitives.
* OPTIONAL: Added support for GME.
* Fixed crashes with font drawing on some ATI cards.
* Fixed scaling in several love.physics functions.
* Fixed artifacts when drawing lines at huge scale.
- * Fixed
ImageFonts ignoring default image filter.
+ * Fixed s ignoring default image filter.
* Fixed getMode and friends returning wrong values when using desktop size.
* Fixed memory leak in the mp3 decoder.
* Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
* Fixed multiplicative blend mode.
* Fixed Box2D exception in World:update.
* Fixed spacing for the last character in an ImageFont.
- * Fixed crash when
locking SpriteBatches multiple times.
+ * Fixed crash when ing SpriteBatches multiple times.
* Fixed File:read reading past end of file.
* Fixed keyrepeat settings being lost after (indirect) setMode.
+ * Fixed alpha blend mode.
+ * Fixed Shader:send with Images and Canvases failing sometimes.
+ * Fixed love.graphics.getPointStyle.
+ * Fixed line numbers in shader errors.
* Moved love's startup to modules/love.
* Removed old thread messaging api (see Channels).
* Removed love.graphics.quad/triangle.
+ * Removed ColorMode functions.
* Updated allocation for SoundData, it's more efficient and less wasteful.
* Updated Source:set* functions to default z to 0.
* Updated love.image memory handling, improves errors and thread-safety.
* Updated order of sleep/present in love.run (now draws, *then* sleeps).
* Updated the setFilter and setWrap methods, the second argument is now optional.
- * Updated
font rendering code, now more performant.
+ * Updated ont rendering code, now more performant.
* Updated error handling, error handlers now get resolved when the error occurs.
+ * Updated SpriteBatch code, now more performant when (un)binding.
+ * Updated Image creation code to error when creation fails.
+ * Updated Canvas code to support more systems.
LOVE 0.8.0 [Rubber Piggy]