vrld committed 35fdf42

Intel gets their way

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 	// "orphan" current buffer to avoid implicit synchronisation on the gpu:
-	//
-	glBufferDataARB(getTarget(), getSize(), NULL, getUsage());
-	glBufferSubDataARB(getTarget(), 0, getSize(), memory_map);
+	//
+	glBufferDataARB(getTarget(), getSize(), NULL,       getUsage());
+	glBufferDataARB(getTarget(), getSize(), memory_map, getUsage());
 	is_mapped = false;
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