* Added love.math module.
* Added a platform-independent (good) random implementation to love.math.
+ * Added love.math.newRandomGenerator.
* Added love.math.triangulate.
* Added blend mode "none".
* Added SpriteBatch:isEmpty and SpriteBatch:isFull.
* Added love.graphics.setAlphaTest.
* Added love.graphics.origin.
+ * Added many ParticleSystem getter methods.
+ * Added Geometry objects (replaces Quads), allowing for arbitrary textured polygons.
* OPTIONAL: Added support for GME.
* Fixed crashes with font drawing on some ATI cards.
* Fixed Box2D exception in World:update.
* Fixed spacing for the last character in an ImageFont.
* Fixed crash when binding SpriteBatches multiple times.
+ * Fixed SpriteBatches with more than 16,383 sprites.
* Fixed File:read reading past end of file.
* Fixed keyrepeat settings being lost after (indirect) setMode.
* Fixed alpha blend mode.
* Fixed line numbers in shader errors.
* Fixed line wrapping in love.graphics.printf.
* Fixed fused release mode in OS X.
+ * Fixed love.graphics.getColor on some Windows systems.
* Moved love's startup to modules/love.
* Renamed love's boot script to 'love.boot', which can be required.
* Renamed PixelEffect to Shader (but now with vertex shaders).
* Renamed love.graphics.setDefaultImageFilter to love.graphics.setDefaultFilter.
+ * Renamed ParticleSystem:setSprite to ParticleSystem:setImage.
+ * Renamed ParticleSystem:setGravity to ParticleSystem:setLinearAcceleration.
* Removed love.joystick.open and friends.
* Removed love.graphics.drawTest.
* Removed old thread messaging api (see Channels).
* Removed love.graphics.quad/triangle.
* Removed ColorMode functions.
+ * Removed Quad objects (replaced by Geometry).
* Updated allocation for SoundData, it's more efficient and less wasteful.
* Updated Source:set* functions to default z to 0.