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Alex Szpakowski  committed 71ade2a

Updated changelog for changes which aren't in the minor branch

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File changes.txt

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+LOVE 0.9.2 [Baby Inspector]
+---------------------------
+
+  Released: N/A
+
+  * Added Shader:getExternVariable.
+  * Added several new canvas texture formats.
+  * Added love.graphics.hasCanvasFormat.
+  * Added an optional duration argument to Joystick:setVibration.
+  * Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
+  * Added Joint:setUserData and Joint:getUserData.
+  * Added Body:getWorld.
+  * Added love.window.getDisplayName.
+
+  * Fixed shader:getWarnings returning unnecessary information.
+  * Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
+  * Fixed a potential crash when Shader objects are garbage collected.
+  * Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
+  * Fixed Mesh:getVertexMap.
+  * Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
+  * Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
+  * Fixed internal detection of the 'position' and 'effect' shader functions.
+
+  * Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
+
+  * Updated error message when love.math.setRandomseed(0) is attempted.
+  * Updated love.physics.newChainShape to error if the number of arguments is invalid.
+  * Updated love-created threads to use names visible in external debuggers.
+  * Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
+  * Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
+
 LOVE 0.9.1 [Baby Inspector]
 ---------------------------
 

File src/modules/window/sdl/Window.cpp

View file
 {
 	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
 		throw love::Exception("%s", SDL_GetError());
-
-	printf("DISPLAY: %s\n", SDL_GetDisplayName(0));
 }
 
 Window::~Window()