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vrld committed a2e48df

Use opengl buffer ARB constistently in VertexBuffer.

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Files changed (1)

src/modules/graphics/opengl/VertexBuffer.cpp

 		unmap();
 	}
 
-	glDeleteBuffers(1, &vbo);
+	glDeleteBuffersARB(1, &vbo);
 	vbo = 0;
 }