Commits

Author Commit Message Labels Comments Date
Alex Szpakowski
Pre-emptively work around an issue in libvorbis 1.3.4 and older when rewinding some Ogg Theora videos. May (or may not) also fix crash issues when rewinding Ogg files on some systems...
Alex Szpakowski
Renamed iOS.mm and iOS.h to ios.mm and ios.h, to match the naming conventions of other files.
Alex Szpakowski
love.event.quit now accepts a single (optional) argument, which is used as the program's exit status number. Resolves issue #1070.
Alex Szpakowski
Alex Szpakowski
Appveyor: compile using VS 2015 instead of VS 2013.
Alex Szpakowski
Also display graphics card information in the popup message when GL2 isn't supported.
Alex Szpakowski
Show the detected OpenGL version in the popup dialog when GL2.1 or GLES2 isn't available when the window is created.
Alex Szpakowski
Replaced love.graphics.point with love.graphics.points, which draws a number of points at a time. It currently has 3 variants, with the last one using optional per-point colors: - love.graphics.points(x1, y1, x2, y2, ...) - love.graphics.points({x1, y1, x2, y2, ...}) - love.graphics.points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...}).
Bart van Strien
Move and manually include c++11 m4 file to work around old aclocal versions
Alex Szpakowski
Removed an unnecessary error message in love.graphics.newMesh.
Alex Szpakowski
Fixed the default error handler to disable relative mouse mode.
Bart van Strien
Extend c++11 tests in configure script Now also checks if gcc is at least version 4.7 or clang is at least version 3.1
Bart van Strien
Update path to macosx.mm in autotools build
Alex Szpakowski
Cleaned up the Font:getWrap code a bit.
Alex Szpakowski
The iOS game list screen now also displays folders that contain main.lua.
Alex Szpakowski
Renamed OSX.mm/OSX.h to macosx.mm/macosx.h to match love's file naming conventions.
Alex Szpakowski
Trigger a Lua error if love.graphics.draw(canvas) is called while that canvas is the active one. This only catches a subset of the possible accidental read-while-writing situations that can happen when using Canvases, unfortunately.
Alex Szpakowski
Implemented love.system.vibrate on iOS. Unfortunately due to API limitations the duration argument is ignored, and it always vibrates for roughly 0.5 seconds.
Martin Felis
Added love.system.vibrate(time), which causes the phone to vibrate on Android. love.system.getOS() now returns "Android" on Android. Implemented love.system.openURL.
Martin Felis
Pause OpenAL when the app is in the background, on Android.
Martin Felis
Fixed OpenGL ES function loading on some Android devices.
Martin Felis
Implemented love.window.getPixelScale for Android. Fullscreen windows now use Android's 'immersive mode'.
Martin Felis
Implemented love.filesystem support for Android.
Martin Felis
print on Android now outputs to Logcat.
Martin Felis
Fixed compilation when building for Android.
Martin Felis
Added a LOVE_ANDROID define and Android-specific code that interacts with the JNI and SDL.
Alex Szpakowski
Fixed Canvas:renderTo to restore the previous canvases if an error occurs in the passed function.
Alex Szpakowski
Don't error if a compressed texture with no mipmap information is passed into love.graphics.newImage and the mipmaps flag is true.
Alex Szpakowski
Cleaned up some Mesh and SpriteBatch code.
Alex Szpakowski
Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem).
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