Author Commit Message Labels Comments Date
Bart van Strien avatarBart van Strien
Update changelog
Bart van Strien avatarBart van Strien
Make visual studio produce love.dll instead of liblove.dll
Alex Szpakowski avatarAlex Szpakowski
Removed SpriteBatch:remove(id) (reverted commit 2ca82dd)
Alex Szpakowski avatarAlex Szpakowski
LÖVE now errors when Image creation fails
Alex Szpakowski avatarAlex Szpakowski
Worked around ATI/AMD driver bugs when creating mipmaps for Images
Alex Szpakowski avatarAlex Szpakowski
Removed mipmap support from Font graphics objects
Alex Szpakowski avatarAlex Szpakowski
Fixed OpenGL vertex buffer function usage (issue #489.)
Alex Szpakowski avatarAlex Szpakowski
Fixed image mipmap creation on some systems with buggy video drivers
Alex Szpakowski avatarAlex Szpakowski
Fixed love.graphics.getBlendMode on systems which don't support the subtractive blend mode
Alex Szpakowski avatarAlex Szpakowski
Constified many Graphics and Window methods
Alex Szpakowski avatarAlex Szpakowski
Removed internal code support for multitexturing without shaders, since it's not currently used and there are no plans to do so
Alex Szpakowski avatarAlex Szpakowski
Replaced deprecated lua_open calls with luaL_newstate
Alex Szpakowski avatarAlex Szpakowski
Cleaned up exception handling code when creating new fonts, spritebatches, and shaders
Comments 1
Alex Szpakowski avatarAlex Szpakowski
Removed love.graphics.drawTest
Alex Szpakowski avatarAlex Szpakowski
Switched audio backends in OS X from Apple's OpenAL implementation to OpenAL Soft
Comments 2
Alex Szpakowski avatarAlex Szpakowski
Fixed SpriteBatch file includes
Alex Szpakowski avatarAlex Szpakowski
Added SpriteBatch:remove(id)
Alex Szpakowski avatarAlex Szpakowski
liblove now builds as a framework on OS X
Alex Szpakowski avatarAlex Szpakowski
Silenced some compiler warnings
Alex Szpakowski avatarAlex Szpakowski
removed stowaway hgcheck file
Alex Szpakowski avatarAlex Szpakowski
XCode project now builds liblove and uses it with love.app
Alex Szpakowski avatarAlex Szpakowski
Fixed the lua header generator script to output the correct year in the copyright text
Alex Szpakowski avatarAlex Szpakowski
Updated copyright text for the new year
Alex Szpakowski avatarAlex Szpakowski
Fixed love.graphics.getPointStyle
Alex Szpakowski avatarAlex Szpakowski
Fixed VertexIndex::getElementSize
Alex Szpakowski avatarAlex Szpakowski
Added a method to VertexIndex to determine the size in bytes of an element in the index array
Bart van Strien avatarBart van Strien
Fix race conditions and deadlocks in Channels (hopefully) (issue #554)
Branches
minor
Alex Szpakowski avatarAlex Szpakowski
Removed direct OpenGL calls in the SDL Window module
Bart van Strien avatarBart van Strien
Add SoundData:getDuration, returns the duration in seconds
Alex Szpakowski avatarAlex Szpakowski
Made Visual Studio play nice with the C++ STL min/max functions in the new shader code
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