Commits

Author Commit Message Labels Comments Date
bi...@Ixion
fixing casefolding bug
bi...@Ixion
Added DMG automation to Xcode project
bi...@Ixion
merged in more changes
bi...@Ixion
merged in changes from sf repo
bi...@Ixion
fixed project I guess?
bi...@Ixion
added rude's better SDL thread fix
bi...@Ixion
fixed up info.plist and the xcodeproj
bi...@Ixion
fixed hanging-on-quit bug
bi...@Ixion
brought up-to-date with latest changes from main repo
ba...@bart
love.errhand checks if it can run and is also called if love.init errors
ba...@bart
When path is invalid no-game screen is shown
rude
ParticleSystem works now. Error handler no longer loops forever. :)
rude
Added potential fix for MacOSX thread problem.
ba...@bart
Fixed PHYSFS_fileLength segfault on non-existant files by checking if a file exists when a file object is created
rude
Reintegrated ParticleSystem.
rude
Fixed bug where file was left open when doing a love.filesystem.read.
rude
Made error screen and reverted love.event.wait.
ba...@bart
Fixed mp3 looping
rude
Fixed file not closing after require(). Changed seek() to use seconds.
ba...@bart
Merge, I committed first
ba...@bart
Enabled looping for libmpg123
rude
Fixed bug in love.event. Started on error screen.
rude
Merged.
rude
Looping now works for OGG and tracker files (only tested with XM).
rude
Fixed TrueTypeFont incorrectly handling display mode changes.
ba...@bart
Fixed Quads, made optional arguments optional
rude
SpriteBatch is now Volatile and can deal with display resolution changes.
rude
Renamed Frame to Quad; added drawq/addq; fixed some bugs.
rude
Added all callbacks to World.
rude
Embedded nogame screen into binary and exposed version info.
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