Commits

Author Commit Message Labels Comments Date
Bart van Strien
Maerge in default
Branches
minor
Bart van Strien
Make second argument to setDefaultImageFilter Image:setFilter and Image:setWrap optional, and default to the first
Bart van Strien
Add Source:isPlaying
Bart van Strien
Catch possible exceptions thrown when locking a SpriteBatch twice
rude
Apply slime73's ParticleSystem patch.
rude
Use "L" to force wide literal string. If multi-byte character set is chosen, TEXT() does not produce a wide string, causing compilation errors.
vrld
Fix #234 again. Of course this means the texture coordinates are flipped again...
vrld
Fix bug where the compat message crashed love. If in conf.lua `t.screen' is set to false or nil, the OpenGL context will not be initialized, leading to a crash in 'Font::print()' when printing the compat message later on.
vrld
Possibly (code in issue does not fail on my machine) fix #486. Please test.
Bart van Strien
Update changelog a bit
Bart van Strien
Merge in default
Branches
minor
Bart van Strien
Make love.sound.newDecoder accept FileData, and make File->read return FileData
vrld
Fix multiplicative blend mode.
vrld
Throw error if invalid canvas type was supplied in l.g.newCanvas()
vrld
Fix Issue #476: Add HDR Canvas (thanks, Alexander Szpakowski!). * Add `love.graphics.isSupported("hdrcanvas")' to query whether the hardware actually supports HDR canvases. * Add optional third argument to `love.graphics.newCanvas(w,h, type)', where `type' is one of "normal" or "hdr" and defaults to "normal". HDR canvases use floating point that can have values > 1 to store pixels, allowing for HDR rendering and other higher level lighting techniques …
Comments 1
Jay Roberts
Add math.cpp to Xcode project and fix GME framework path.
vrld
Remove ARB checks in PixelEffect::isSupported(). ARB fragment shaders shouldn't support GLSL 1.2 anyway.
vrld
Add math.cpp to VS project file
vrld
love.run(): Sleep after presenting graphics buffer. Less sluggish controls w/o vsync.
Comments 1
vrld
Close issue #480: Extending Canvas support to cards without packed depth stencil.
vrld
Remove love_ScreenSize from shaders. PixelEffects would fail to load when screen_coords were unused. Reopens issue #435: "PixelEffects have flipped screen_coords.y".
vrld
Severe case of premature commit-ion.
vrld
Partly fix issue #468: Incorrect(?) detection of shader support. Still need to figure out if we can use the ARB versions.
vrld
Fix typos and compiler warnings (see comments to 2b3afd95a23f).
vrld
Fix issue #437: Area-based particle spawn. New particles are spawned around the particle emitter position according to a configurabe distribution. New functionality: particlesystem:setAreaSpread(distributon, x, y) distribution, x, y = particlesystem:getAreaSpread() Where `distribution' is one of "none", "uniform", "normal". `x' and `y' take different meaning based on the distribution: * none: no area spread - particles spawned at …
vrld
Add random([[min], max]) and random_normal([o]). Little helpers for drawing numbers from bounded uniform and Gaussian distributions.
Comments 3
vrld
Don't throw exception when loading module in thread. The module registry throws an exception when trying to register a module instances if an instance is already registered under the same name. This backfired in love.thread when requiring love-modules.
Bart van Strien
Add an ASSERT_GUARD for World:update, catching any errors occuring there
Bart van Strien
(Hopefully) fix some issues with older version of autotools
rude
Apply Boolsheet's GME leak patch.
  1. Prev
  2. Next