Commits

Author Commit Message Labels Comments Date
Alex Szpakowski
Made Visual Studio play nice with the C++ STL min/max functions in the new shader code
Alex Szpakowski
Merged rude/love into default
Alex Szpakowski
Cleaned up TrueType Rasterizer code
Alex Szpakowski
Use const references for string function arguments
Alex Szpakowski
Minor cosmetics
Alex Szpakowski
ImageFonts now replace the spacer color with transparency when generating a glyph instead of when first parsing ImageData (source ImageData used to generate an ImageFont is now unmolested.)
Alex Szpakowski
Removed silly exception case
Alex Szpakowski
Added support for UTF-8 ImageFont glyphs and ImageFonts with more than 256 characters
Alex Szpakowski
Use unsigned ints instead of unsigned shorts to represent UTF8 font glyphs
Alex Szpakowski
Improved shader member variable names, fixed up XCode project file
Alex Szpakowski
Merged rude/love into vertexshader/default
Alex Szpakowski
Removed code for tesselation and geometry shader detection
Alex Szpakowski
Merged in changes from main repository
Alex Szpakowski
Merge from root
Alex Szpakowski
Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images.
Alex Szpakowski
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
Alex Szpakowski
Improved clarity of some comments, variable names, and functions
Alex Szpakowski
Merged from main?
Alex Szpakowski
Merged in from main repository (originally from love-mipmap fork)
Alex Szpakowski
Better boolean shader extern support
Alex Szpakowski
Added boolean value support to ShaderEffect:send
Alex Szpakowski
More minor graphics.lua cleanup
Alex Szpakowski
Cleaned up graphics.lua script a bit
Alex Szpakowski
Minor tweaks, balanced disable/enable clientstate calls in SpriteBatches
Alex Szpakowski
Changed shader source list from a vector of sources to a map of shader types to source codes
Alex Szpakowski
Changed some variable names to be more descriptive
Alex Szpakowski
Format luaL_error strings properly in ShaderEffect lua wrapper code
Alex Szpakowski
Removed unnecessary tabs from empty lines
Alex Szpakowski
More cleanup and some overdone comments
Alex Szpakowski
Minor cleanup
  1. Prev
  2. Next