Commits

Author Commit Message Labels Comments Date
Alex Szpakowski
removed stowaway hgcheck file
Alex Szpakowski
XCode project now builds liblove and uses it with love.app
Alex Szpakowski
Fixed the lua header generator script to output the correct year in the copyright text
Alex Szpakowski
Updated copyright text for the new year
Alex Szpakowski
Fixed love.graphics.getPointStyle
Alex Szpakowski
Fixed VertexIndex::getElementSize
Alex Szpakowski
Added a method to VertexIndex to determine the size in bytes of an element in the index array
Bart van Strien
Fix race conditions and deadlocks in Channels (hopefully) (issue #554)
Branches
minor
Alex Szpakowski
Removed direct OpenGL calls in the SDL Window module
Bart van Strien
Add SoundData:getDuration, returns the duration in seconds
Alex Szpakowski
Made Visual Studio play nice with the C++ STL min/max functions in the new shader code
Alex Szpakowski
Merged rude/love into default
Alex Szpakowski
Cleaned up TrueType Rasterizer code
Alex Szpakowski
Use const references for string function arguments
Alex Szpakowski
Minor cosmetics
Alex Szpakowski
ImageFonts now replace the spacer color with transparency when generating a glyph instead of when first parsing ImageData (source ImageData used to generate an ImageFont is now unmolested.)
Alex Szpakowski
Removed silly exception case
Alex Szpakowski
Added support for UTF-8 ImageFont glyphs and ImageFonts with more than 256 characters
Alex Szpakowski
Use unsigned ints instead of unsigned shorts to represent UTF8 font glyphs
Alex Szpakowski
Improved shader member variable names, fixed up XCode project file
Alex Szpakowski
Merged rude/love into vertexshader/default
Alex Szpakowski
Removed code for tesselation and geometry shader detection
Alex Szpakowski
Merged in changes from main repository
Alex Szpakowski
Merge from root
Alex Szpakowski
Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images.
Alex Szpakowski
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
Alex Szpakowski
Improved clarity of some comments, variable names, and functions
Alex Szpakowski
Merged from main?
Alex Szpakowski
Merged in from main repository (originally from love-mipmap fork)
Alex Szpakowski
Better boolean shader extern support
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