Commits

Author Commit Message Labels Comments Date
ba...@bart
When path is invalid no-game screen is shown
rude
ParticleSystem works now. Error handler no longer loops forever. :)
rude
Added potential fix for MacOSX thread problem.
ba...@bart
Fixed PHYSFS_fileLength segfault on non-existant files by checking if a file exists when a file object is created
rude
Reintegrated ParticleSystem.
rude
Fixed bug where file was left open when doing a love.filesystem.read.
rude
Made error screen and reverted love.event.wait.
ba...@bart
Fixed mp3 looping
rude
Fixed file not closing after require(). Changed seek() to use seconds.
ba...@bart
Merge, I committed first
ba...@bart
Enabled looping for libmpg123
rude
Fixed bug in love.event. Started on error screen.
rude
Merged.
rude
Looping now works for OGG and tracker files (only tested with XM).
rude
Fixed TrueTypeFont incorrectly handling display mode changes.
ba...@bart
Fixed Quads, made optional arguments optional
rude
SpriteBatch is now Volatile and can deal with display resolution changes.
rude
Renamed Frame to Quad; added drawq/addq; fixed some bugs.
rude
Added all callbacks to World.
rude
Embedded nogame screen into binary and exposed version info.
ba...@bart
Added love.signal.raise, changed love.signal.registerSignal to love.signal.hook
ba...@bart
Added love.signal
rude
Added some resources.
rude
Hopefully fixed segfault in Linux.
rude
Fixed compilation errors in filesystem and added workaround for machines without PhysFS 2.0.
rude
Fixed broken love.cpp.
rude
Ok, project generation didn't really work out. Reverted.
rude
Added many comments, and changed function names for wrapper functions.
rude
Fixed MSVC project files again.
rude
Added project generator.
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