Commits

Author Commit Message Labels Comments Date
Alex Szpakowski
Removed dead code for the now-removed Thread:kill
Alex Szpakowski
Canvas:clear() when multiple canvases are active is now more efficient when GL3+ is supported
Bart van Strien
Add release dates to changelog
Alex Szpakowski
Fixed love.event.clear() (issue #666)
Alex Szpakowski
Fixed ParticleSystems and Files crashing instead of erroring when given bad sizes (issue #666)
Alex Szpakowski
Fixed rendering when a SpriteBatch is bound
Alex Szpakowski
Fixed some uncaught exceptions in love.physics
Alex Szpakowski
Fixed the error screen sometimes not properly appearing until the next input event due to double/triple-buffering
Alex Szpakowski
Removed love.joystick.getBall and love.joystick.getBallCount (issue #648)
Alex Szpakowski
love.image.isCompressed now compares file extensions in a case-insensitive manner
Bart van Strien
Fix source reset, specifically audio wasn't always updating the AL_LOOPING flag
Bart van Strien
Make sound decoder selection based on extension case-insensitive (issue #662)
Alex Szpakowski
Fixed window visibility events not always triggering properly
Alex Szpakowski
Fixed SpriteBatch:setBufferSize
Alex Szpakowski
Added SpriteBatch:setBufferSize (issue #655)
Alex Szpakowski
Added File:setBuffer/getBuffer, File:flush, and File:getMode.
Alex Szpakowski
Added File:isOpen
Alex Szpakowski
Slightly improved performance of love.graphics.setCanvases
Alex Szpakowski
Slightly improved performance and cleaned up code a bit for love.graphics.print
Alex Szpakowski
Improved performance when using ImageData methods in multiple threads when ImageData:encode is called
Alex Szpakowski
oops
Alex Szpakowski
Improved performance of ImageData:mapPixel (now up to 2x as fast as in 0.8.0!); love.graphics.newImage, Image:refresh, love.window.setIcon, and ImageRasterizers now prevent other threads from modifying the ImageData used in those functions until they're done accessing it
Alex Szpakowski
Time-travelling license text
Alex Szpakowski
Flipped the loading order of the graphics and window modules (first window, then graphics)
Alex Szpakowski
Fixed justify printf Align Mode (issue #635)
Alex Szpakowski
Fixed compilation in visual studio
Alex Szpakowski
Updated changelog
Alex Szpakowski
love.keypressed's second argument is now a unicode character string instead of a unicode codepoint number.
Alex Szpakowski
Added Image:getData, returns the original ImageData (or CompressedData) used to create the image
Alex Szpakowski
Cleaned up font code to always use uint32 instead of the slightly more ambiguous "unsigned int" for codepoints
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