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Commits

Author Commit Message Date Builds
Alex Szpakowski
Closed branch joystickevents
Branches
joystickevents
Alex Szpakowski
Merged bartbes/love-experiments/joystickevents into default
Alex Szpakowski
Removed 'moved' suffix from new joystick callbacks
Branches
joystickevents
Alex Szpakowski
Added love.joystickaxismoved, love.joystickballmoved, and love.joystickhatmoved callbacks
Branches
joystickevents
Alex Szpakowski
Re-enable GME support in OS X
Alex Szpakowski
Removed redundant code in the event module
Alex Szpakowski
Update changelog
Alex Szpakowski
Fixed another case of issue #538 (check for non power of two support does not cover all possibilities)
Alex Szpakowski
Removed PixelEffect compatibility functions (love.graphics.newPixelEffect is now love.graphics.newShader, etc) Also removed love.graphics.isSupported("pixeleffect") in favor of love.graphics.isSupported("shader")
Alex Szpakowski
Removed love.graphics.setColorMode - The "replace" color mode can easily be duplicated with love.graphics.setColor(255, 255, 255) - The current color mode has no effect when a shader is active - Color mode functionality can easily be replicated with shaders - OpenGL ES 2 (iOS, Android, etc) does not have the functions used by love.graphics.setColorMode
Alex Szpakowski
Fixed some potential instability or crash issues
Alex Szpakowski
Updated version to 0.9.0 (codename TBD)
Alex Szpakowski
Fixed a compiler warning
Alex Szpakowski
Removed internal code for love.graphics.triangle and love.graphics.quad
Alex Szpakowski
Updated Xcode project for new thread module files
Bart van Strien
Merge minor into default, next release shall be 0.9.0
Bart van Strien
Merge in default, update changelog
Branches
minor
Alex Szpakowski
Added SpriteBatch:isEmpty() and SpriteBatch:isFull()
Alex Szpakowski
Updated UTF-8 library to the latest version
Alex Szpakowski
Added math module files to Visual Studio project (thanks Boolsheet)
Alex Szpakowski
The "alpha" blend mode now outputs more useful/intuitive alpha values (thanks Boolsheet) See https://love2d.org/forums/viewtopic.php?f=4&t=16223 and http://www.opengl.org/discussion_boards/showthread.php/167554-FBO-and-blending
Alex Szpakowski
Added new math module files to the Xcode project
vrld
Rename Math.{cpp,h} to ModMath.{cpp,h}. Compilers can get confused and include Math.h and math.h (included by cmath).
vrld
Fix box muller transform in common/math.cpp. Random numbers have to be in (0:1], not in [0:1).
vrld
Merge something (?)
vrld
Add module `love.math`. Implements xorshift RNG. Contains just a RNG for now, but may include other functionality (e.g. transforms) later on. New Functions: -- as in the lua math library: love.math.randomseed(number) -- set random seed love.math.random() -- get random number in [0:1) (uniformly distributed) love.math.random(high) -- get integer random number in [1:high] love.math.random(low, high) -- get integer random number …
Alex Szpakowski
Simplified the error message on image creation failure
Bart van Strien
Update changelog
Bart van Strien
Make visual studio produce love.dll instead of liblove.dll
Alex Szpakowski
Removed SpriteBatch:remove(id) (reverted commit 2ca82dd) The implementation had issues with sprite draw order when SpriteBatch:add used indices in the vertex buffer previously freed with SpriteBatch:remove
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