Commits

Author Commit Message Labels Comments Date
Alex Szpakowski
improved GL texture binding api to take texture units into consideration
Alex Szpakowski
reduced unnecessary usage of glUseProgram, shadereffect is now properly detached in unloadVolatile and reattached if necessary in loadVolatile, made current and max texture units static to prevent different shaders from overwriting the value of different texture units
Alex Szpakowski
changed shadereffect texture image unit counter and map to be non-static, get max texture units from max combined TIUs instead of max fragment shader TIUs, added the current MVP matrix as an argument to the vertex shader transform function, reduced code duplication in ShaderEffect::sendImage and sendCanvas
Alex Szpakowski
changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders
Alex Szpakowski
added C++side support for combinations of vertex and fragment shaders in pixeleffects
Bart van Strien
Reapply sdl's keyrepeat settings after setWindow
Bart van Strien
Add Channel:supply(), a blocking version of Channel:push()
Branches
minor
Bart van Strien
Merge in default
Branches
minor
rude
Added Canvas:getPixel(x, y). (pull request #17)
rude
Alexander's patch for improved mipmap API.
rude
Use GLint when getting GL_GENERATE_MIPMAP. Using GLboolean caused a stack corruption according to VS2012.
Bart van Strien
Enfore limits on ParticleSystem:setSizeVariation (issue #545)
Bart van Strien
Add Font:getAscent/getDescent/getBaseline (issue #445)
Bart van Strien
Make the default point style to setPoint 'smooth' (issue #543), and fix setPointStyle ignoring normal operation
Bart van Strien
Make sure love.errhand gets a local reference to print as well, and find the error handler at errortime (partial #390)
Bart van Strien
Add blend mode 'none' (issue #536)
Bart van Strien
Fix setVolumeLimits (issue #537)
Bart van Strien
Check for OpenGL 2.0 in NPOT check (issue #538)
vrld
Fix PixelEffect texture unit pool. Fixes two problems: (1) Overwriting externs with the same name and (2) not using unused texture units properly. 1) Sending two different images to two different effects using the same extern name would use the same image for both effects, e.g.: effect_1:send('img', img_1) effect_2:send('img', img_2) -- also changes img to point to img_2 in effect_1! Fixed by localizing the name -> texture uni…
Comments 1
vrld
Merged in slime73/love-mipmap (pull request #18: Add mipmapping support to images)
Alex Szpakowski
Font objects now have mipmap filter and mipmap sharpness support
Alex Szpakowski
Removed names of unused parameters to quiet noisy compilers
Alex Szpakowski
Removed more unnecessary tabs in blank lines
Alex Szpakowski
Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same
Alex Szpakowski
Code cleanup
Alex Szpakowski
Added "mipmap" love.graphics.isSupported string
Alex Szpakowski
Fixed mipmap generation for pre-FBO systems, fixed NPOT check if mipmap filtering is enabled on an image before the texture is created
Alex Szpakowski
Fixed mipmap sharpness setting not being correctly reapplied on resolution change
Alex Szpakowski
Changed image mipmap api: Image:setFilter now takes an optional third argument (mipmap filter mode), Image:get/setMipmapFilter is removed.
Alex Szpakowski
Initial image mipmapping implementation. Includes Image:set/getMipmapFilter and Image:set/getMipmapSharpness. setMipMapFilter requires a filter mode, or nil to disable mipmapping. Enabling mipmapping on an image that does not have power-of-two dimensions will raise an error, due to inconsistent support in older graphics chipsets
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