Commits

Author Commit Message Labels Comments Date
vrld
Fix issue #517: Removing love.graphics.triangle
Branches
minor
vrld
Merge default branch
Branches
minor
vrld
Fix issue #494: Source:getDistance doesn't work
vrld
Fix issue #495: Large spritebatches doesn't render properly
vrld
Fix issue #514: Redundant if-clause in ImageData::paste
vrld
Close issue #519: Maximum stack depth reached error message.
vrld
Intel gets their way
vrld
Use opengl buffer ARB constistently in VertexBuffer.
vrld
VertexBuffer/SpriteBatch speed tweaks.
Bart van Strien
Fix love.physics.getDistance
Bart van Strien
Disable love.graphics.quad
Branches
minor
Bart van Strien
Maerge in default
Branches
minor
Bart van Strien
Make second argument to setDefaultImageFilter Image:setFilter and Image:setWrap optional, and default to the first
Bart van Strien
Add Source:isPlaying
Bart van Strien
Catch possible exceptions thrown when locking a SpriteBatch twice
rude
Apply slime73's ParticleSystem patch.
rude
Use "L" to force wide literal string.
vrld
Fix #234 again. Of course this means the texture coordinates are flipped
vrld
Fix bug where the compat message crashed love.
vrld
Possibly (code in issue does not fail on my machine) fix #486. Please test.
Bart van Strien
Update changelog a bit
Bart van Strien
Merge in default
Branches
minor
Bart van Strien
Make love.sound.newDecoder accept FileData, and make File->read return FileData
vrld
Fix multiplicative blend mode.
vrld
Throw error if invalid canvas type was supplied in l.g.newCanvas()
vrld
Fix Issue #476: Add HDR Canvas (thanks, Alexander Szpakowski!).
Comments 1
Jay Roberts
Add math.cpp to Xcode project and fix GME framework path.
vrld
Remove ARB checks in PixelEffect::isSupported().
vrld
Add math.cpp to VS project file
vrld
love.run(): Sleep after presenting graphics buffer.
Comments 1
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