Commits

Author Commit Message Labels Comments Date
Alex Szpakowski
Renamed all cases of "fragment shader" to "pixel shader"
Alex Szpakowski
Updated changelog
Alex Szpakowski
Cleaned up love.filesystem.load and love.filesystem.getLastModified code
Alex Szpakowski
Constified some Filesystem module methods
Alex Szpakowski
Added love.filesystem.append (issue #541)
Alex Szpakowski
Cleaned up love.filesystem.read/write code
Alex Szpakowski
Added love.filesystem.getSize (issue #541)
Alex Szpakowski
Slightly improved error messages when love.graphics.newShader fails
Alex Szpakowski
Fixed some bugs in SDLmain
Alex Szpakowski
SDLmain.m: now with more tabs
Alex Szpakowski
OS X: fixed fused release mode when the .love file is in love.app/Contents/Resources, fixed auto-detection of .love file in Contents/Resources when the love executable binary is run directly
vrld
Make love.math.triangulate with any polygon winding order.
Alex Szpakowski
Really fixed love.graphics.rectangle
Alex Szpakowski
Fixed love.graphics.rectangle
Alex Szpakowski
Updated Visual Studio project for math module changes (thanks Boolsheet)
Alex Szpakowski
Updated Xcode project for math module changes
vrld
Make non-gcc compilers happy...
vrld
Make love.math a singleton. Remove code duplication. Add love.math.triangulate. love::math::Math is now a singleton, so other modules can use it via love::math::Math::instance. Removed duplicate implementations of various rng helper functions. ParticleSystem now uses love::math::Math's RNG. New function: love.math.triangulate(vertices) Accepts a table or list of x/y coordinate pairs and returns a table of tables. The inner tables are the triangles the polygon is compose…
Alex Szpakowski
ParticleSystem:setColors now accepts multiple color arrays (issue #440)
Alex Szpakowski
Fixed love.graphics.printf wrapping when the wrap limit is the same as the text width (issue #558)
Alex Szpakowski
love.graphics.newScreenshot now uses the size of the current canvas (if applicable), instead of adding transparency or clipping to match the screen size
Alex Szpakowski
love.graphics.newScreenshot replaces alpha with full opacity by default (issue #374, thanks Boolsheet) Some additional overhead was added to newScreenshot because it doesn't use glPixelTransfer (not supported in ES2 / core GL3+, and like all GL functions has the slight potential to be buggy on some drivers). This choice might be revisited in the future.
Alex Szpakowski
Fixed crash in ImageData:paste
Alex Szpakowski
More Quad code cleanup
Alex Szpakowski
Added love.graphics.getDimensions and Image/Canvas/ImageData:getDimensions (issue #566)
Alex Szpakowski
Cleaned up some ParticleSystem and Quad code
Alex Szpakowski
Fixed love.timer.step / dt
Alex Szpakowski
Closed branch particlesystem-quads
Branches
particlesystem-quads
Alex Szpakowski
Merged love-experiments/particlesystem-quads into default
Alex Szpakowski
ParticleSystem:setQuads can now accept a table argument, cleaned up the ParticleSystem quad code
Branches
particlesystem-quads
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