Source

love / src / modules / graphics / opengl / ParticleSystem.h

Diff from to

src/modules/graphics/opengl/ParticleSystem.h

 
 	// Pointer to the end of the memory allocation.
 	particle *pEnd;
+	
+	// array of transformed vertex data for all particles, for drawing
+	vertex * particleVerts;
 
 	// The sprite to be drawn.
 	Image *sprite;
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