Source

love / src / scripts / boot.lua

Author Commit Message Labels Comments Date
Bart van Strien
Merge in default, update changelog
Branches
minor
vrld
Add module `love.math`. Implements xorshift RNG.
Comments 1
Alex Szpakowski
Updated copyright text for the new year
Alex Szpakowski
Merge from root
Alex Szpakowski
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
Alex Szpakowski
changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders
Bart van Strien
Merge in default
Branches
minor
Bart van Strien
Make sure love.errhand gets a local reference to print as well, and find the error handler at errortime (partial #390)
Bart van Strien
Maerge in default
Branches
minor
vrld
Fix bug where the compat message crashed love.
Bart van Strien
Merge in default
Branches
minor
vrld
love.run(): Sleep after presenting graphics buffer.
Comments 1
Bart van Strien
Use a flags table for setMode now, implement resizable and borderless windows, and add resize event
Branches
minor
Bart van Strien
CRLF to LF
Bart van Strien
Export boot.lua as love.boot, and make it return a function that 'does everything'
Bart van Strien
Add basic support for file:// uri scheme (issue #425)
Bart van Strien
Use love.run's return value as return value (if valid), default to 0
Bart van Strien
Now returns return value 1 on error
Bart van Strien
Add --fused command line argument, to override fused game detection
Bart van Strien
Add automatic seeding to love.run
Bill Meltsner
Happy New Year, have an enormous diff
vrld
Fix issue #348 - strict mode. Use setCanvas instead of setRenderTarget in
Bart van Strien
Events now have 4 arguments (or less)
Bart van Strien
Fix the joystick event handler names, to match the new event names
Bart van Strien
Switch to a custom event system, where SDL pumps into
Bart van Strien
tostring all errors in the error handler (issue #332)
Bart van Strien
Poll for events before update/run and do a first timestep after window creation
Comments 1
Bart van Strien
Use a fixed module loading order (bug #261)
Bart van Strien
The actual commit
Bart van Strien
Oops, didn't have a clean tree
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